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Hier findest du alle XR-Projekte des Festivals – Manche Plätze sind limitiert, also sichere dir rechtzeitig deinen Slot! // Here you can find all the XR projects at the festival - SOME places are limited, so make sure you get your slot in time!
4993 Feet Under
Ina Chen
“4993 Feet Under” is an innovative exploration of the intersection between cinema and real-time technology. Utilizing a hybrid documentary approach to depict the 2010 Deepwater Horizon oil spill.
This spectacle chronicles the entire life cycle of a Whale Fall. Audiences embark on a
poignant journey, witnessing the final moments of a dying humpback whale descending 4993 feet below the surface, where the Macondo Wellhead's oil leak occurred. Savage, exquisite, and poetic, the experience forms an elegy for the lives lost and shaken by the largest marine oil spill in history.
This project was completed in a real-time game engine.
Film Duration: 14 Min
Production year: 2023
Year released: 2024
Credits:
Director: Ina Chen
Producer: Ina Chen, Calvin Sin
Writer: Calvin Sin
Creative Director: Lu Te-Hsing
Composer: Santiago Amézquita
3D Artist: Sinew Zhang
Advisor: Eric Alba, Kevin Peter He
Live Footage: NOAA Ocean Exploration, National Marine Sanctuaries
Supported by: New Inc, ONX studio
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
A Long Goodbye
Kate Voet & Victor Maes
A Long Goodbye tells the story of Ida, a 72-year-old pianist living with dementia. In this animated, interactive VR experience, we walk in Ida’s shoes. We experience a day in her life, as her reality is fading. The apartment, where she spent a lifetime with her beloved husband Daniel, first feels empty and undefined. When we interact with objects and play the tape recordings of her husband, her playful world gradually comes to life, as if drawn in paint before our eyes.
Like pieces of a puzzle, memories and conversations help Ida to rediscover herself. But we also discover Daniel’s struggles, as he hopes to stay connected and realizes their remaining time together may be short. A Long Goodbye is a poetic experience about the impact of dementia, but above all it is about love and the long goodbye of two lovers who shared a life together.
Running Time: 35 Min
Credits:
Written & directed by Kate Voet & Victor Maes
Cast Elizabeth Counsell (UK), Richard Wells (UK), Marlies Heuer (NL), Derek de Lint (NL)
Composer Joep Beving
CG supervisor Gael Chaize
Art director Daniel Balage
Digital art studio Velvet Flare
Lead developer Frederik Smolders for Polygoat
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
〷◠‿◠〷 This project and the participation of the artists are made possible with the kind support of the Kingdom of the Netherlands.
Across the Lake / Kòe Ô͘
Sandrine Deumier & Cia Himiân Lí
A hypnotic dive into the landscapes of memory. Across the Lake / Kòe Ô͘ uses the fulldome format as a mnemonic map: images and sounds surface like fragments of recollection, shifting from microscopic detail to sweeping panorama. The lake becomes a portal where perception and memory intertwine, exploring how associations form and dissolve in the mind.
Teaser : https://vimeo.com/885968862
Running Time: 8 Min 30 Sec
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
CONTACT ATTEMPT selection
art meets science – Foundation Herbert W. Franke
In 1974, radio astronomer Frank Drake transmitted the first scientifically designed interstellar message from the Arecibo Observatory, then the world's largest radio telescope. In 2024 to mark the 50th anniversary of this historic 'Arecibo Message,' the art meets science – Foundation Herbert W. Franke issued a worldwide open call, 'CONTACT ATTEMPT,' for generative artists to reflect on this iconic event. Featured in this production by the foundation are the works of five finalists—ranging from three to five minutes in length—along with the first of four parts of 'The Message' by renowned AI artist Sasha Stiles. This work, featuring lyrics created in collaboration with her AI, Technelegy, was specifically commissioned by the foundation for this event.
Contributing artists: Arseniy Tyurin / Alisa Voronina, FAIRLIX, Strayltd & Plutonic Mind, Nicu P, Bård Ionson, Sasha Stiles, art meets science - Stiftung Herbert W. Franke
Running Time: 30 Min
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF)
Dancing with Dead Animals
Maarten Isaäk de Heer
Over the course of 6 months, Maarten Isaäk de Heer collected
all animal deaths in his direct environment.
The animals were 3D scanned and brought back to life -together with a contemporary Adam
and Eve- in a paradisiacal landscape of dead organic material.
The film draws the viewer into a celebration of life after death.
Along the way, this living tableau of cadavers becomes increasingly surreal,
like a scene by Hieronymus Bosch. It’s a danse macabre, but without any malevolent intentions.
It goes beyond good and evil, simply illustrating the same biology that governs us all.
Running Time: 11 Min
Credits:
Direction/ Animation:
Tote Tiere Maarten
Production:
Evelyn Brancard, Menetekel Film
Richard Valk, Valk Productions
Sound Design:
Michał Krajczok
Distribution:
Diversion Cinema
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
〷◠‿◠〷 This project and the participation of the artists are made possible with the kind support of the Kingdom of the Netherlands.
Demo:Dome
Chuang Ho
Domes have unique features like immersion, pressure, directional sound, and visuals, and letting audiences choose their perspective. Beyond these, many aspects are worth exploring.
Chuang Ho with artist Yuchi Hsiao to explore the unique visual style of domes. Demo:Dome is a series of short, experimental, and humorous pieces aimed at inspiring new storytelling methods and fresh ideas for dome visuals.
Running Time: 9 Min
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
Eddie and I
Maya Shekel
How do you overcome the fear of the unknown? 8-year-old deaf Ron is scared of his first camping trip. His mother tries to calm him down and tells him in sign language, the story of “Eddie the Camper”, a hairy, monster who grew up in the forest and is the best friend for an adventure in nature. Despite the efforts, Ron’s fear of the camping trip persists.
However, after falling into a deep sleep, Ron wakes up in a surreal forest where he meets You, embodied as Eddie the Camper, and the two embark on an adventure. But only one barrier stands in the way: Ron can’t hear and you don’t know sign language.
As you progress through the approximately 30-minute interactive experience, you will work with Ron to complete tasks, navigate the forest and inadvertently learn sign language keywords along the way. Will you and Ron bridge the gap between the unfamiliar, overcome barriers of communication and succeed on the adventure?
Running Time: 22 Min
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
Eternal Habitat
Sergey Prokofyev
Our surroundings are not just static backdrops—they are dynamic units of time and space, quietly carrying us through the imperceptible temporal flow of life. Eternal Habitat employs the unique lens of immersive cinema to explore the profound connection between humans and the living spaces that shape them. Through a seamless spatial experience, made possible only in this medium, the film reveals the subtle, unspoken movement of space through time. It invites viewers to reflect on the interplay between the environments we inhabit, the transformations they undergo, and the fleeting moments of our lives spent within them.
Running Time: 6 Min
Credits:
Film by Sergey Prokofyev
Music by Aurélien Bello
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
FEED
Kelon Cen & Weilu Ge
Combining video game elements, spatial soundscape, and transmedia storytelling, FEED is a fulldome playthrough video that takes the audience on an immersive audiovisual journey in a panopticon-like complex. While a tracking apparatus constantly scans and monitors everything in the space as if an autonomous being with many eyes, the audience plays the role of a computer mouse, a curious listener and user walking on a long scrolling feed, passing by various characters in their internet cubicles, and potentially getting lost in this internet labyrinth full of joyful colors and sound events.
The experience consists of multiple layers of audiovisual narratives. Each click, movement, and interaction leaves behind a trail that is constantly being monitored, analyzed, and used to feed the digital ecosystem. The multi-eyed robot at the panopticon's heart symbolizes the relentless surveillance mechanism, reflecting the multitude of platforms, apps, and services that constantly monitor our digital lives. It underscores the non-linear narrative of our digital existence, where past actions influence the present and shape potential futures.
The project aims to construct an immersive and interactive environment that invites the audience to critically observe and question their everyday living situation in a post-digital age.
Running Time: 5 Min
Credits:
Kelon Cen - Animation Artist
Weilu Ge - Composer, Interactive Designer
IMUU
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
From Dust
Michel van der Aa
[Note: This Experience will be hosted by Deutsches Theatermuseum. To book your slot you must go via their ticketing. Go to: https://www.deutschestheatermuseum.de/de/programm/from-dust-2]
From Dust transcends the boundaries of traditional opera and takes you to the forefront of immersive storytelling and personalised art.
Explore the boundaries of reality and identity in From Dust, a cutting-edge virtual reality opera installation that is tailor-made by you and for you using AI. Composed and directed by Michel van der Aa, and performed by the mesmerising vocal ensemble Sjaella.
You walk into a dark space. Soon, you see a cloud of tiny particles before you, swarming in the air like a flock of starlings. When you dip your hand into the cloud, the particles slowly transform into the shape of a woman. A second version of her appears and splits away from the original. The eyes of these two figures meet yours, and they begin to sing.
Are you a spectator or a participant in this world?
During this 24-minute journey, each audience-of-one will take part in a personalised story. Through interacting with their surroundings, the audience will meet the protagonist and her five alter egos, performed by the six members of vocal ensemble Sjaella. The audiences themselves are the ones who create new worlds by walking through and touching the installation, bringing the various alter egos to life.
This multi-sensory experience will be tailored for each audience member with generative AI. As a co-creator, you are the counterpart of the main character. You do not just passively watch but actively shape your own story. (All personal data and images are destroyed on completion of the experience.)
Van der Aa has made a career of integrating music and theatre with cutting-edge video and sound technology. His VR installation Eight garnered a headline in the New York Times, “A Breakthrough for Virtual Reality in Classical Music”. From Dust builds on these groundbreaking achievements, and will tell its story through music, live interaction, and immersive visuals.
From Dust was awarded Best Immersive Work at the Cannes International Film Festival in 2025.
Running Time: 45 Min (24 minutes experience)
Credits:
Performed by vocal ensemble Sjaella: Viola Blache, Marie Fenske, Franziska Eberhardt, Marie Charlotte Seidel, Felicitas Erben, and Helene Erben
Composition, director, script – Michel van der Aa
Dramaturge – Madelon Kooijman
Lead developer – Roland Smeenk
Lead technical artist – Rens van de Wiel
Technical artist – Quint Vrolijk
Lead 3D artist – Stein van de Ven
Developer & animation artist – Niels Weber
3D artist (characters) – Glenn Wustlich
Location:
Deutsches Theatermuseum
Galeriestraße 4a, 80539 München
Tickets:
https://www.deutschestheatermuseum.de/de/programm/from-dust-2
Dates:
June 26 – July 11, during the museum's opening hours from 11 to 5
slots are available every 45 minutes
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
〷◠‿◠〷 This project and the participation of the artists are made possible with the kind support of the Kingdom of the Netherlands.
Kintsugi: Scars of Gold
Ayuko Onoue
A therapeutic VR experience inspired by the Japanese art of kintsugi, the practice of mending broken ceramics with gold and treating damage as something beautiful.
Players find themselves in a grayscale space with a void in their chest. Through gathering fragments of their heart, mixing lacquer, and applying gold, they repair their own heart. When complete, color floods back into the world.
Built as part of TUM-XR, exploring how VR can hold space for emotional healing. Scars make you whole.
Running Time: 10 Min
Credits:
Ayuko Onoue: Game Director
Md Razaul Haque Usmani: Technical Artist & Brand Designer
Min Shan Luong: Lead Developer
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
La méthode des moments
Lydia Yakonowsky
La méthode des moments is a short experimental in fulldome format. Drawing on graphs and trend curves, this film transforms the method of moments, a statistical technique, into evocative imagery to express what escapes all measurement: the human experience of the passage of time.
Running Time: 10 Min
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
Lacuna
Maartje Wegdam & Nienke Huitenga Broeren
Sonja has no memory of the crucial moment in her early childhood that saved her life: the separation from her parents in 1943. The discovery of three silver rings that once belonged to Sonja’s parents triggers the director to begin prompting her about the past. In the emotional journey that follows, you accompany Sonja through skewed memories, elusive images and re-imaginations towards one moment of loss and grief during the Second World War.
A true story that leads you from Paramaribo to Amsterdam and into a psychiatric facility called Het Apeldoornsche Bosch. Combining conversations with Sonja, mesmerizing 3D modelling, animation and personal footage, Lacuna explores who we are in relation to who we were. Meanwhile you will find truth in imagination, beauty in the unknown and an act of unconditional love.
Running Time: 34 Min
Credits:
Written by Maartje Wegdam
Directed by Maartje Wegdam and Nienke Huitenga Broeren
Produced by Ilja Kok and Corine Meijers
A production of Podium Biarritz
In coproduction with Copper Views Film Productions and Studio Biarritz
A very special thank you to Sonja de Lange
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
〷◠‿◠〷 This project and the participation of the artists are made possible with the kind support of the Kingdom of the Netherlands.
Less Than 5gr of Saffron
Négar Motevalymeidanshah
Golnaz, a 23-year-old immigrant Iranian girl, tries to cope with her new life in Germany.
She finds a pack of Saffron that reminds her of home. Golnaz cooks some rice to add saffron, a heartwarming dish from her past. but she didn’t expect that this moment would bring her back into the most traumatic events of her life.Three years ago she survived a tragic drowning that took away her family while traveling illegally in a boat.
Running Time: Min 7
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
MORAG MYERSCOUGH: WE MAKE BELONGING
Carl Amadeus Hiller & Isabelle Hiller
“Belonging” follows artist and designer Morag Myerscough between London and Munich during the creation of her treehouse installation inside the Pinakothek der Moderne. Moving between intimate conversations, public space and collective creation, the immersive experience explores how colour, participation and imagination can bring people together and create a sense of belonging.
Running Time: 13 Min
〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026.
Material Topology
Ke Peng
Material Topology is a dome-based audiovisual short film that explores materiality at different scales. It magnifies the subtle changes in the microcosmic world within an immersive space, prompting the audience to contemplate the similarities and chaotic patterns among entities of various dimensions. Inspired by topology's geometry, it reveals how seemingly different objects may possess identical structures, and a mutual mapping exists between micro and macro scales.
Running Time: 10 Min
Credits:
Produced by Ke Peng
Sound Design Bryan Yueshen Wu, Zhao Jiajing
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
Monologue of Barbie
Ho Hsiao-Mei
“Monologue of Barbie” features a dancer wearing only a nude-colored bodysuit, embodying the image of the perfect female figure represented by Barbie. Through her interaction with a single light, the performance explores different perspectives of viewing, blending extreme objectivity with intense intimacy. It highlights the issues of women being watched and objectified. In the final segment, the woman transitions from being passively observed to actively leading the audience in viewing her most private parts—an attempt to reclaim power.
In the VR version of "Monologue of Barbie", not only have the dancer’s movements been rearranged and redesigned to suit the VR viewing experience, but the footage captured from the camera inside the light has also been planned for a different interactive engagement.
Viewers can choose whether to turn on the lights in the room, as if entering Barbie’s room. Through different light sources, they can enjoy the relationship between projected images and the dancer’s movements, adding another layer of viewing pleasure.
Running Time: 15 Min
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
Mystic Vale
Allison Moore
Mystic Vale is a forested ravine where the artist grew up. For the past 8 years the Moore has been using photogrammetry techniques to capture the forest environments on Vancouver Island as a way to document and archive the forest ecosystems. The photos are processed using triangulation to generate 3D model point clouds, which are then reconstructed into virtual environments to create generative animations. The viewer is submersed into a mossy lush temperate rain forest. Original sound composition features field recordings of the forest designed by Arthur Desmarteaux.
Running Time: 4 Min
Credits:
Allison Moore (artist / director)
Arthur Desmarteaux (sound)
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
OYA
Tobias Staab
OYA is a 13-minute XR / mixed-reality installation by Tobias Staab, created with Brazilian artist, dancer, and ballroom legend Black Pearl de Almeida Lima. Drawing on her lived experience of transition, the work stages a becoming body — continually arriving and receding — as an immersive choreography between death and rebirth. Holographic dance, digital scenography by Warja Rybakova and a sound score by Heiko Tubbesing dissolve the borders between recorded and rendered, remembered and present.
Running Time: 13 Min
Credits:
Main Artists: Tobias Staab, Black Pearl de Almeida Lima, Stefan Göppel (govar)
Artist & Direction: Tobias Staab
Technical Direction & Production: Stefan Göppel (govar)
Performer: Black Pearl de Almeida Lima
3D Design: Warja Rybakova
Music: Heiko Tubbesing
Light Design: Torsten Podraza
Production: govar GmbH — part of the EMIXAR exhibition series, supported by the Berlin Senate
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
Out of Nowhere
Kris Hofmann
Our weather is getting angrier. Everywhere.
By protecting nature we can protect ourselves.
Out of Nowhere is a 10 min standalone virtual reality experience, premiering at Venice Immersive in August 2025. The interactive film gently explores how preserving alluvial forests, marshes and wetlands can help us face the challenges of an ever angrier, unpredictable climate.
Told through the eyes of Anna, a lifelong resident of Hallein in Austria, the experience flows from a personal memory of the devastating floods that hit Europe in 2021 to reveal how reconnecting with nature may be key to protecting ourselves going forward.
Every other month we hear about yet another devastating extreme weather event—in Nigeria, Pakistan, or Texas, and close to home, with severe floods in Austria and across Europe in 2021 and 2024. Each one of these events carries stories of personal loss, but also of inspiring resilience. If we can come together in the aftermath of a disaster, shouldn’t we be able to do so in preparation?
Trailer:
https://vimeo.com/1106435787
Featurette:
https://www.youtube.com/watch?v=20WWsJnqlWI&t=4s
Running Time: 10 Min
Credits:
Producer, Director: Kris Hofmann
Technical Director: Andreas Wuthe
Co-Producer: Richard Pusch
Development Producer: Abigail Addison
Screenplay: Ira Wedel
Scientific Consultant: Prof. Mag. Dr. Franz Essl
Sound Design & Engineering: Max Thomasberger
Music: Elizabeth Purnell
Lead 3d Artist: Korbinian Urban
3d Artist: Cara Mayer
Thanks to: Wolfgang Wintersteller, Felix Ganzer from Hallein
Production: Hofmann Studio & spec.studio GmbH
Development Production: Hofmann Studio & Animate Projects
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
PARTICLES AR – an interactive exploration of musical structures
PIANO PARTICLES
Particles AR is an interactive project for visualizing musical structures. Using augmented reality, users can transform a piece of music into moving particles and explore its structure in an immersive new way. Individual musical voices become both visible and audible as lines, rhythms, and sounds unfold as dynamic forms in space. The app invites people of all ages to discover music playfully and gain an intuitive understanding of its inner relationships, with no prior musical knowledge required.
Running Time:
song “Impulse” – 06:17
song “Into the Rain” – 04:16
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
Re-Launching Luigi Broglio
Vincenzo Cavallo
An immersive 360° experience that brings Luigi Broglio back to life to tell the story of how a group of Italian visionaries managed to challenge the space superpowers by building the first equatorial launch base on a marine platform in Kenya.
Running Time: 33 Min
Credits:
Vincenzo Cavallo (Cultural Video Foundation Naples)
Sönke Kirchhof (INVR.SPACE)
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
SONA – Diving in the Dark
SONA
SONA – Diving in the Dark is an audio-VR diving game for smartphones. Players experience the game in total darkness using headphones, head tracking, and their entire bodies – navigating entirely through 3D audio. Players dive through a flooded city, reanimating voices from the past and serving them as post-apocalyptic taxi drivers. The stories, characters and voices of the game are created by our team of blind and visually impaired game designers. In 2026, the same team will guide players through the experience and perform live at festivals across Germany and France.
At MUNICH BEYOND, you can come and try it out for yourself: equipped with just a pair of head-tracking headphones, you'll dive into a virtual underwater world.
Running Time: 20 Min
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026.
Shelter
Sjors Swierstra & Ivanna Khitsinska
Shelter is a virtual reality film directed by Sjors Swierstra (The Netherlands) and co-directed by Ivanna Khitsinska (Ukraine) that offers an intimate look at the war in Ukraine.
The film immerses the viewer in everyday scenes: from a tender conversation between pregnant women in an underground maternity ward in Kyiv to the heart-wrenching funeral of a soldier in Lviv. From the tense preparation of soldiers in a frontline barracks to the breathtaking performance of a symphony orchestra in ac basement in Kharkiv. In Shelter, the audience is invited to step into a virtual space with people from Ukraine, to witness moments of shared humanity and reflect on the cost of war.
Running Time: 16 Min
Credits:
Cinematography Artem Baburin
Editor Eduardo Hernández
Composer Michiel de Malsche
Service producer Ivanna Khitsinska
Producer Justin Karten
Co-producer Bram Crols
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
Show Me The Light: The VR Silent Disco
Studio Vrij
Show Me the Light is an audiovisual multiplayer VR experience by Studio Vrij in collaboration with Brass Rave Unit, created to connect people through music, movement, and immersion. Up to 10 participants step into a shared virtual world where they dance together as avatars. As the beat builds, the environment transforms—buildings emerge, the horizon pixelates, the sun rises—creating moments of stillness within intensity. But the rhythm loops and fastens, subtly challenging our sense of control. A 15-minute location-based experience using hand tracking on Quest 3.
Preview: https://youtu.be/WXbUc72Qn4s?si=5JbpsIh6QxGk--nv
Running Time: 15 Min
Format: Location-based Multiplayer VR
Player flow: 10 people per 15 minutes
Credits:
Director: Mila Moleman
Technical artist: Joëlle Galloni
Creative producer: Eszter Novák
Music and composition: Brass Rave Unit
We are grateful for the support of the Creative Industries Fund NL, Film Fonds and AFK — with their support, we were able to bring a dream project to life.
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
〷◠‿◠〷 With kind support of the Kingdom of the Netherlands
Step inside J.S. Bach's Musical Offering
Henrik Oppermann & Timothy Summers + Mahler Chamber Orchestra (MCO)
Step inside J.S. Bach's Musical Offering — performed by members of the Mahler Chamber Orchestra in six-degree-of-freedom spatial audio. In 6DOF, you don't just hear the music: you engage with it, moving through its architecture as Bach's interlocking puzzle canons unfold around you. On Meta Quest. Accompanied by interactive material on the rich world of Baroque cryptography: Leibniz, secret codes, and the mysterious Duke August the Younger — alias Gustavus Selenus.
This recording has been made possible by the Ernsting Kunst- & Kulturstiftung
Running Time: 20 Min
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
The Clouds are 2000 Meters Up
Singing Chen
[Note: Plan some time for transit. This Experience is hosted by FILMFEST MÜNCHEN at HFF. Scroll down for directions]
The Clouds are 2000 Meters Up is a single-player VR experience inspired by the novella by renowned Taiwanese author Wu Mingyi. The story follows a lawyer named Guan who, after his wife’s death, discovers an unfinished novel she left behind in the cloud. This leads him on a mysterious journey through the Taiwanese forest, in search of the critically endangered Formosan clouded leopard. A story about spiritually uprooted people who find ways to heal and reconnect with nature.
Running Time: 45 Min
Credits:
THE WALKERS FILMS:
Director: Singing CHEN
VR Supervisor: CHUAN Ming Yuan
Producer: SUNG Chin Hsuan
Art Director: HUANG Mei-Ching
Art Design: TU Shuo-Feng
REYNARD FILMS / YAGA STUDIO:
Produzentin: Katharina WESER
Producerin: Maurane CUGNY
Lead Developer: Julio QUIROZ
Technical Artist: Tri NGUYEN
Location:
FILMFEST MÜNCHEN - Festival Center in the museum district
HFF (Hochschule für Fernsehen und Film München)
Bernd-Eichinger-Platz 1, 80333 München
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
The Dollhouse
Charlotte Bruneau & Dominic Desjardins
The Dollhouse is an unfolding paper world where 9-year-old Juniper untangles feelings of guilt around how her family treated Magnolia, a woman who came from far to work as a cleaner in their house. This animated interactive VR tale explores how power dynamics are born within the intimacy of our homes. While reenacting memories with her dolls, Juniper grows ashamed of her actions and finds the courage to disagree with her parents and follow her heart. Will you help her ask for forgiveness?
Running Time: 25 Min
Credits:
Directors: Charlotte Bruneau, Dominic Desjardins
Artistic Director: Sophie Dubé
Creative Producer: Rayne Zukerman
Produced by: Rayne Zukerman, Hélène Walland, Christian Neuman
Programmer: Luke Ruminski
2D Animations: Léa Deregnaucourt
3D Animations: Zeilt / YAAARGames
Composer: Kyan Bayani
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
The Great Orator
Daniel Ernst
The Great Orator lets you visit a virtual world of a TV medium who died at the height of her fame when she and her followers merged with an AI into a shared consciousness. Now a medium between your world and hers, she shares ever-changing memories when you point at any object, however small or insignificant it may seem, shaped by her followers and a live news feed from your world. As you move deeper into her world, you discover why you are the most important person in her world.
Explainer: https://youtu.be/h0QqPdRsy44
Running Time: 45 Min
Credits:
Daniel Ernst (The Shoebox Diorama) – Art, Director & Producer
Thomas Möhlmann – Poet
Niels Egberts – AI Development
Misha Velthuis, Armeno Alberts – Music
Danny Groot, Anej Golčar, Bart Limburg – 3D Art
Max Sombroek – Sound Design
Maarten Tromp – Server-Side AI
With collaborations from :
Codeglue, Jan Bijster, LIACS, KO Productions, Joeri Lefévre, Submarine Channel
With support from :
Creative Industries Fund NL, Literary Fund NL, Film Fund NL, Municipality The
Hague, Venice Gap Market (2019), Holland Film Meeting(2019), IFFR Cinemart
(2020), IFFR Darkrooms (2025).
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
〷◠‿◠〷 This project and the participation of the artists are made possible with the kind support of the Kingdom of the Netherlands.
The Lost Limbo - Sister Lin-tou
Ho Hsiao-Mei
“Our body will remember, and it will tell.”
Those who have bled and been wounded in their souls in the past, even though they have healed, their bodies still remember. The scars on the body left behind are like landscapes, erased and rewritten parchment, difficult to identify, but when seen again, you will still recall what once was.
“The Lost Limbo - Sister Lin-tou” is derived from traditional Taiwanese folklore. Sister Lin-Tou came to Taiwan alone after her husband died while crossing the Taiwan Strait. She struggled to live in Taiwan but experienced the hardships of drifting and the mistreatment and betrayal of men. It ultimately leads to her suicide and revenge. “Lin-Tou” is the Mandarin name of screw pine, growing mainly in the tropics. Its wandering seed is reminiscent of Taiwan's national character swaying in the wind and rain, while the resilient vitality of the seed resembles Miss Lin-Tou’s tenacious energy of women in times of suffering.
This VR story begins as the viewer enters the realm of Sister Lin-Tou's bardo, the realm between existence and the beginning of life. The viewer first sees something huge unknown and gradually realizes that it is the body of Sister Lin-Tou. Wandering upon her body, as if entering a vast universe, the life of a woman and the origin of life are witnessed. Along with the scene, her scattered skin falls apart into pieces; her hair transforms into the dense forests of screw-pine. The viewer feels like moving on the surface of Sister Lin-Tou's body, yet delving into her delicate and tangled thoughts. This enormous female body curls, intertwines, and remains tranquil; unrecognizable, so unfamiliar, but it carries everything.
Running Time: 11 Min 13 Sek
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
The Rift
Janire Najera & Matt Wright
The Rift is an evocative fulldome dance film set amidst the rich and varied landscapes of Zimbabwe, where performers express the tension, resilience and interconnectedness between people and the natural world under the pressures of climate change. With their movements, the dancers explore the consequences of environmental disruption and the profound ways in which people and nature are intertwined.
Through abstract choreography, symbolic imagery and an atmospheric score, the work reflects the planet’s vulnerability, the challenges posed by environmental shifts and the transformative potential of collective effort.
Running Time: 9 Min
Credits:
A film by: 4Pi Productions
Directed by: Janire Najera & Matt Wright
Choreography by: Soukaina M-L Edom & Victor Peturo
Original music by: Mary Anibal
Remix by: NØ SHAPE
Dancers: Delvin Pikani, Sasha Kakono, Ngonizashe Kamudyariwa, Dazel Matak
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
The Sad Story of the Little Mouse Who Was Determined to Be Somebody
Nicolas Bourniquel
Once upon a time, there was a little mouse who worked relentlessly to achieve a single goal: becoming somebody. Driven only by her ambition, she slowly became mean and arrogant, pushing away everyone else. Until one day, she accepted a job offer from the most prolific toymaker in the world: Santa Claus. The little mouse was about to find out that climbing the corporate ladder was not all that she hoped it would be… The sad story of the little mouse who wanted to become somebody is a biting satire of corporate life in the form of a VR Christmas tale.
Running Time: 29 Min
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
Tremens
CREW
[Hinweis: Diese Experience findet im Residenztheater München statt. Die Buchung muss über deren Ticketsystem vorgenommen werden. Go to: https://www.residenztheater.de/stuecke/detail/tremens]
William Shakespeares Tragödie über den antiken griechischen Misanthropen Timon von Athen ist der inhaltliche Ausgangspunkt für «Tremens», eine immersive Erfahrung zwischen Schauspiel und Virtual Reality. Das preisgekrönte belgische Künstlerkollektiv CREW stellt sich darin eine zentrale Frage: Ist der Rückzug von der Menschheit wirklich der letzte Ausweg aus einer Welt, in der Menschen auf Datenpunkte reduziert werden können?
Im Foyer des Residenztheaters verschmelzen Realität und digitale Illusion. Das Publikum taucht in fließende, ästhetisch faszinierende Architekturen ein, begegnet interaktiven Avataren und verliert sich in sich ständig verwandelnden Räumen. Die Grenzen zwischen physischem Erleben und virtueller Präsenz verschwimmen – ein immersiver Zustand, der nicht der Flucht dient, sondern der bewussten Auseinandersetzung mit einer zunehmend digitalisierten Gegenwart.
Das seit vielen Jahren aktive Kollektiv CREW verbindet Theater mit neuen Medien und erforscht darin die Beziehungen zwischen Körper, Raum und digitaler Identität. In «Tremens» wird der virtuelle Raum zur Bühne für gesellschaftliche Fragen: Was bleibt vom Menschen, wenn ihn Algorithmen spiegeln, sortieren und bewerten? Wer sind wir in einer Welt, in der alles gespeichert, manipuliert und rekonstruiert werden kann?
Nach über achtzehn Monaten intensiver Entwicklung in München und Brüssel präsentiert sich CREW mit «Tremens»erstmals am Residenztheater – mit einer außergewöhnlichen Performance, die klassische Theaterformen aufbricht und neue Erfahrungsräume eröffnet. Die Zuschauer*innen sind dabei nicht bloß Publikum, sondern Teil eines wandelbaren Systems, das sich mit jeder Bewegung, jedem Blick, jeder Entscheidung verändert.
«Tremens» lädt dazu ein, vertraute Denkweisen zu hinterfragen – und auch mit einer Virtual-Reality-Brille das Foyer des Residenztheaters als Raum zu erleben, in dem die überwältigende Verschmelzung zwischen theatraler Behauptung und virtueller Grenzenlosigkeit neue Perspektiven auf unsere Gegenwart eröffnet.
https://www.residenztheater.de/stuecke/detail/tremens
Running Time: 80 Min
Credits:
Künstlerische Leitung: Eric Joris
Text: Karel Vanhaesebrouck, Eric Joris, Ilja Mirsky
Komposition: Isjtar Vandebroeck
3D-Design. Isjtar Vandebroeck, Eric Joris, Haryo Sukmawanto, Lawrence Kudria
Technologische Forschung: Haryo Sukmawanto, Isjtar Vandebroeck
Technologische Entwicklung: Vivian Bolsée, Salomé Kahn, Balthazar de Tonnac
Planungskoordination: Christoph De Boeck
Vertrieb: Anouk Focquier
Kostüme: Cornelia Maschner
Dramaturgie: Ilja Mirsky, Karel Vanhaesebrouck
Ort:
Residenztheater München
Zur schönen Aussicht
Max-Joseph-Platz 1, 80539 München
Tickets:
https://www.residenztheater.de/stuecke/detail/tremens
Spielzeiten:
2.7., 12:00 Uhr und 15:00 Uhr
3.7. 12:00 Uhr und 15:00 Uhr
4.7. 12:00 Uhr und 14:30 Uhr
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
VIDA
Ana Sofia Calixto
VIDA is an audiovisual work that translates real data from a body giving birth into visuals. Colors, shapes, and speed change according to data, turning sensations into a shared language. The audience is invited to witness birth through waves of light and sound that translate the intensity, fragility, and power of the moment; making the act of giving life seen, felt, and remembered in new ways.
Teaser: https://vimeo.com/1135871157
Running Time: 9 Min
(*preview image by Lea Brugnoli)
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
undetermined outcome
Rocco Helmchen & Johannes Kraas
”Nobody understands Quantum Mechanics” (Richard P. Feynman) Undetermined outcome is an experimental audiovisual piece attempting to imagine something which can’t in fact be pictured. By stripping away layers of the real world it tries to visualize the strange cosmos of quantum mechanics and deconstructs reality into the indeterminable realm of fundamental particles.
Through an immersive journey focussing on emotion, confusion and fascination, it opens an interpretative gateway to a world which seems impossible to comprehend by everyday experience. The piece explores the themes like indeterminacy and interconnectedness in quantum mechanics, representing particles as abstract shapes that seem to morph and change as the audience observes them, and using the visuals and audio to create a sense of unpredictability and uncertainty, as well as a sense of interconnectedness between the audience and the universe by fusing in seemingly familiar shapes from reality.
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
Ångström : The Twisted Tree
Sébastien Labrunie
ÅNGSTRÖM is an immersive surreal experience in 3 chapters.
Chapter I : The Twisted Tree
The Twisted Tree is a phantasmagorical introspective dive at the frontier of analog and digital matters.
Using a surrealist mixed media collage approach, it distills a sensation of returning to the lands of one's childhood, distorted and filtered by emotions, the passage of time and an ever shifting reality.
The Twisted Tree is the first chapter of the Quantum Tales immersive triptych.
Running Time: 6 Min
〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF).
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