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  • Future Feed | Recht auf Reparatur: Landwirtschaftsmaschinenhersteller erlaubt nun Reparaturen | 1E9.community

    Recht auf Reparatur: Landwirtschaftsmaschinenhersteller erlaubt nun Reparaturen Future Feed Recht auf Reparatur: Landwirtschaftsmaschinenhersteller erlaubt nun Reparaturen 10. Juli 2026 um 10:31:44 Michael Förtsch Das US-amerikanische Unternehmen John Deere ist einer der größten und einflussreichsten Hersteller von Landwirtschaftsmaschinen weltweit. In den letzten Jahren ist es jedoch auch zunehmend zum Feindbild vieler Bauern geworden. Denn John Deere verwendet für seine Traktoren, Mähdrescher und andere Maschinen viele proprietäre Bauteile und digitale Systeme, die nur für John-Deere-Reparaturdienste und zertifizierte Werkstätten zugänglich sind. Dadurch waren Reparaturen durch unabhängige Werkstätten oder die Bauern unmöglich. Wer modifizierte Software nutzte, musste zudem damit rechnen, dass John Deere das Fahrzeug aus der Ferne deaktiviert. Das ändert sich nun. In den USA hat die Verbraucherschutzbehörde Federal Trade Commission das Unternehmen rechtlich dazu verpflichtet, Käufern und unabhängigen Werkstätten Reparaturen zu ermöglichen . Die Entscheidung ist Teil eines Vergleichs, mit dem eine Klage der FTC und fünf Bundesstaaten gegen John Deere beigelegt werden soll. John Deere muss nun Ersatzteile, Reparaturzubehör, technische Handbücher und auch Diagnosesoftware zu „fairen und angemessenen Bedingungen“ bereitstellen. Ob und wie dies geschieht, soll zehn Jahre lang streng kontrolliert werden. Beobachter gehen davon aus, dass John Deere diese Praxis auch auf andere Märkte ausweitet. Denn auch außerhalb der USA gibt es Klagen gegen das Unternehmen. Weiterlesen Alle Artikel Weiterlesen comments debug Kommentare Kommentar verfassen Kommentar verfassen Deine Meinung teilen Jetzt den ersten Kommentar verfassen.

  • Future Feed | Satelliten sollen Atomwaffen im All aufspüren | 1E9.community

    Satelliten sollen Atomwaffen im All aufspüren Future Feed Satelliten sollen Atomwaffen im All aufspüren 10. Juli 2026 um 11:30:53 Wolfgang Kerler Forschende des Massachusetts Institute of Technology (MIT) schlagen eine Konstellation kleiner Satelliten vor, die im Orbit versteckte Atomwaffen erkennen könnte. Space.com berichtet darüber . Die etwa schuhkartongroßen Satelliten würden Neutronenstrahlung messen, die durch die Wechselwirkung von Kernmaterial mit der natürlichen Strahlung im All entsteht. So ließe sich überprüfen, ob ein verdächtiger Satellit tatsächlich eine Nuklearwaffe an Bord hat. Das Konzept wurde in der Fachzeitschrift Nature vorgestellt. Hintergrund sind Befürchtungen, Russland könnte Atomwaffen im Weltraum stationieren. Eine Detonation im Erdorbit könnte zahlreiche Satelliten – etwa Kommunikations-, Aufklärungs- oder Erdbeobachtungssysteme – zerstören und bestimmte Umlaufbahnen für Jahre unbrauchbar machen. Im Falle eines Nachweises könnte das Militär versuchen, die Kommunikation mit dem betroffenen Satelliten zu stören und so eine Fernzündung zu verhindern. Eine Möglichkeit, eine Atomwaffe im All sicher zu entschärfen, gibt es derzeit jedoch nicht. Weiterlesen Alle Artikel Weiterlesen comments debug Kommentare Kommentar verfassen Kommentar verfassen Deine Meinung teilen Jetzt den ersten Kommentar verfassen.

  • Future Feed | Meta-Patent: KI-Wearable soll Emotionen analysieren | 1E9.community

    Meta-Patent: KI-Wearable soll Emotionen analysieren Future Feed Meta-Patent: KI-Wearable soll Emotionen analysieren 10. Juli 2026 um 11:25:35 Wolfgang Kerler Wie 404 Media berichtet , hat Meta ein Patent für ein KI-Wearable angemeldet, das Sprache, Umgebungsgeräusche und weitere Sensordaten auswertet, um den emotionalen Zustand von Nutzern zu erkennen. Laut Patent könnten dabei unter anderem Seufzer, Lachen, Stimmlage, Aufenthaltsort sowie die Medikamenteneinnahme berücksichtigt werden, um individuelle Empfehlungen für Sport- und Fitnessübungen zu geben. Meta weist darauf hin, dass Patente häufig Konzepte beschreiben und nicht zwangsläufig zu Produkten werden. Der Artikel von 404 kritisiert vor allem die möglichen Datenschutzfolgen eines solchen Systems. Da das Gerät kontinuierlich Gespräche und das Umfeld erfassen würde, entstünden weitreichende Einblicke in das Verhalten und die Gefühle von Nutzern – und auch anderer Personen in ihrer Umgebung. Zudem erinnert der Autor an das umstrittene Facebook-Experiment von 2012, bei dem die Inhalte im Newsfeed von rund 700.000 Nutzern verändert wurden, um deren Stimmung zu beeinflussen. Weiterlesen Alle Artikel Weiterlesen comments debug Kommentare Kommentar verfassen Kommentar verfassen Deine Meinung teilen Jetzt den ersten Kommentar verfassen.

  • Future Feed | US-Medien fordern Sanktionen gegen OpenAI | 1E9.community

    US-Medien fordern Sanktionen gegen OpenAI Future Feed US-Medien fordern Sanktionen gegen OpenAI 10. Juli 2026 um 11:13:56 Michael Förtsch Mehrere große US-Medien- und Verlagshäuser haben die US-Justiz aufgefordert, Sanktionen gegen OpenAI zu verhängen . Grund ist die Vermutung, dass das KI-Unternehmen zahlreiche Beweise vernichtet oder zurückhält, die belegen, dass seine KI-Modelle massenweise und unerlaubt mit urheberrechtlich geschütztem Material trainiert werden. Konkret würden Datensätze und ChatGPT-Protokolle nicht offengelegt. Zudem habe das Unternehmen falsche Angaben zu den Möglichkeiten gemacht, Trainingsdaten und Protokolle gezielt nach urheberrechtlich geschützten und „gestohlenen journalistischen Arbeiten“ zu durchsuchen. Damit würde OpenAI eben jene Beweise unterschlagen, die das Unternehmen in einem laufenden Prozess belasten und seine Schuld eindeutig belegen könnten. Die Verlage und Medienunternehmen fordern das Gericht daher auf, OpenAI wegen „Fehlverhaltens im Beweisverfahren“ zu bestrafen. Der entsprechende Prozess wurde Ende 2023 von der New York Times eingereicht. Mittlerweile haben sich ihm zahlreiche weitere Verlage angeschlossen. Darunter befinden sich der Digitalverlag Ziff Davis, das Non-Profit-Center for Investigative Reporting sowie Zeitungen wie die Daily News und die Chicago Tribune . Weiterlesen Alle Artikel Weiterlesen comments debug Kommentare Kommentar verfassen Kommentar verfassen Deine Meinung teilen Jetzt den ersten Kommentar verfassen.

  • Future Feed | Die Chatkontrolle ist zurück | 1E9.community

    Die Chatkontrolle ist zurück Future Feed Die Chatkontrolle ist zurück 7. Juli 2026 um 18:05:19 Michael Förtsch Eigentlich schien die sogenannte Chatkontrolle 1.0 begraben zu sein. Sie würde Betreibern von Onlineplattformen und Messengern wie Facebook, WhatsApp, Instagram und Co. erlauben, die Nachrichten ihrer Nutzer verdachtsunabhängig zu überwachen. Offiziell soll damit der Austausch und die Verbreitung von Kinderpornografie unterbunden werden. Laut Experten findet diese jedoch auf gänzlich anderen Kanälen wie privaten Foren und Servern statt. Im April war eine Übergangsregelung abgelaufen, die diesen Prozess ermöglicht hatte. Eine neue Regelung der Chatkontrolle war danach zwei abgelehnt worden. Dennoch wurde eine erneute Abstimmung als Eilverfahren über die Chatkontrolle noch vor der Sommerpause entgegen den Regularien der Geschäftsordnung des EU-Parlaments zur Abstimmung gestellt . In der Abstimmung stimmten 331 Abgeordnete für eine erneute Abstimmung über die Chatkontrolle, 304 dagegen, elf enthielten sich. Für eine Neubefassung hatte sich Parlamentspräsidentin Roberta Metsola eingesetzt. Kritiker sprechen von einem Verfahrenstrick und einem Coup der Parlamentschefin gegen das Parlament. Auch IT-Sicherheitsforscher und Datenschutzorganisationen sehen die Abstimmung als unlauter an. Weiterlesen Alle Artikel Weiterlesen comments debug Kommentare Kommentar verfassen Kommentar verfassen Deine Meinung teilen Jetzt den ersten Kommentar verfassen.

  • Future Feed | SpaceX plant KI-Gadget | 1E9.community

    SpaceX plant KI-Gadget Future Feed SpaceX plant KI-Gadget 6. Juli 2026 um 09:33:15 Wolfgang Kerler Laut einem Bericht des Wall Street Journal arbeitet das Raumfahrt- und KI-Unternehmen SpaceX an einem mysteriösen KI-Gadget . Es soll „dünner als ein iPhone“ sein, die Snapdragon-Hardware von Qualcomm verwenden und mit einem eigens entwickelten Betriebssystem ausgestattet sein. Über das Gadget sollen Nutzer die KI Grok ansprechen und Aufgaben erledigen lassen können. Sonderlich mehr ist derzeit nicht bekannt. Jedoch existiere bereits ein Prototyp. Dieser wurde im Juni ersten Investoren des Unternehmens demonstriert. Es soll der erste Schritt von SpaceX beziehungsweise xAI in den Markt der Endgeräte für Privatnutzer sein. Dabei will das Unternehmen dem Konkurrenten OpenAI zuvorkommen, der angeblich gleich mehrere KI-Gadgets in Arbeit hat. Darunter ein Anhänger und ein Paar Kopfhörer. Marktbeobachter sehen KI-Hardware bisher jedoch als einen riskanten Schritt. Denn bisherige KI-Gadgets konnten sich trotz großen Hypes nicht durchsetzen – darunter der AI Pin des mittlerweile zu HP gehörenden Unternehmens Humane oder der Rabbit R1 von Rabbit. Weiterlesen Alle Artikel Weiterlesen comments debug Kommentare Kommentar verfassen Kommentar verfassen Deine Meinung teilen Jetzt den ersten Kommentar verfassen.

  • Artists | Munich Beyond 2026 | Festival der Zukunft | 1E9.community

    Hier findest du alle XR-Projekte des Festivals der Zukunft 2026 – die Plätze sind limitiert, also sichere dir rechtzeitig deinen Slot! Hier findest du alle XR-Projekte des Festivals – Manche Plätze sind limitiert, also sichere dir rechtzeitig deinen Slot! // Here you can find all the XR projects at the festival - SOME places are limited, so make sure you get your slot in time! 4993 Feet Under Ina Chen “4993 Feet Under” is an innovative exploration of the intersection between cinema and real-time technology. Utilizing a hybrid documentary approach to depict the 2010 Deepwater Horizon oil spill. This spectacle chronicles the entire life cycle of a Whale Fall. Audiences embark on a poignant journey, witnessing the final moments of a dying humpback whale descending 4993 feet below the surface, where the Macondo Wellhead's oil leak occurred. Savage, exquisite, and poetic, the experience forms an elegy for the lives lost and shaken by the largest marine oil spill in history. This project was completed in a real-time game engine. Film Duration: 14 Min Production year: 2023 Year released: 2024 Credits: Director: Ina Chen Producer: Ina Chen, Calvin Sin Writer: Calvin Sin Creative Director: Lu Te-Hsing Composer: Santiago Amézquita 3D Artist: Sinew Zhang Advisor: Eric Alba, Kevin Peter He Live Footage: NOAA Ocean Exploration, National Marine Sanctuaries Supported by: New Inc, ONX studio 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session A Long Goodbye Kate Voet & Victor Maes A Long Goodbye tells the story of Ida, a 72-year-old pianist living with dementia. In this animated, interactive VR experience, we walk in Ida’s shoes. We experience a day in her life, as her reality is fading. The apartment, where she spent a lifetime with her beloved husband Daniel, first feels empty and undefined. When we interact with objects and play the tape recordings of her husband, her playful world gradually comes to life, as if drawn in paint before our eyes. Like pieces of a puzzle, memories and conversations help Ida to rediscover herself. But we also discover Daniel’s struggles, as he hopes to stay connected and realizes their remaining time together may be short. A Long Goodbye is a poetic experience about the impact of dementia, but above all it is about love and the long goodbye of two lovers who shared a life together. Running Time: 35 Min Credits: Written & directed by Kate Voet & Victor Maes Cast Elizabeth Counsell (UK), Richard Wells (UK), Marlies Heuer (NL), Derek de Lint (NL) Composer Joep Beving CG supervisor Gael Chaize Art director Daniel Balage Digital art studio Velvet Flare Lead developer Frederik Smolders for Polygoat 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). 〷◠‿◠〷 This project and the participation of the artists are made possible with the kind support of the Kingdom of the Netherlands. Artist Info Book your session Across the Lake / Kòe Ô͘ Sandrine Deumier & Cia Himiân Lí A hypnotic dive into the landscapes of memory. Across the Lake / Kòe Ô͘ uses the fulldome format as a mnemonic map: images and sounds surface like fragments of recollection, shifting from microscopic detail to sweeping panorama. The lake becomes a portal where perception and memory intertwine, exploring how associations form and dissolve in the mind. Teaser : https://vimeo.com/885968862 Running Time: 8 Min 30 Sec 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session CONTACT ATTEMPT selection art meets science – Foundation Herbert W. Franke In 1974, radio astronomer Frank Drake transmitted the first scientifically designed interstellar message from the Arecibo Observatory, then the world's largest radio telescope. In 2024 to mark the 50th anniversary of this historic 'Arecibo Message,' the art meets science – Foundation Herbert W. Franke issued a worldwide open call, 'CONTACT ATTEMPT,' for generative artists to reflect on this iconic event. Featured in this production by the foundation are the works of five finalists—ranging from three to five minutes in length—along with the first of four parts of 'The Message' by renowned AI artist Sasha Stiles. This work, featuring lyrics created in collaboration with her AI, Technelegy, was specifically commissioned by the foundation for this event. Contributing artists: Arseniy Tyurin / Alisa Voronina, FAIRLIX, Strayltd & Plutonic Mind, Nicu P, Bård Ionson, Sasha Stiles, art meets science - Stiftung Herbert W. Franke Running Time: 30 Min 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF) Artist Info Book your session Dancing with Dead Animals Maarten Isaäk de Heer Over the course of 6 months, Maarten Isaäk de Heer collected all animal deaths in his direct environment. The animals were 3D scanned and brought back to life -together with a contemporary Adam and Eve- in a paradisiacal landscape of dead organic material. The film draws the viewer into a celebration of life after death. Along the way, this living tableau of cadavers becomes increasingly surreal, like a scene by Hieronymus Bosch. It’s a danse macabre, but without any malevolent intentions. It goes beyond good and evil, simply illustrating the same biology that governs us all. Running Time: 11 Min Credits: Direction/ Animation: Tote Tiere Maarten Production: Evelyn Brancard, Menetekel Film Richard Valk, Valk Productions Sound Design: Michał Krajczok Distribution: Diversion Cinema 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). 〷◠‿◠〷 This project and the participation of the artists are made possible with the kind support of the Kingdom of the Netherlands. Artist Info Book your session Demo:Dome Chuang Ho Domes have unique features like immersion, pressure, directional sound, and visuals, and letting audiences choose their perspective. Beyond these, many aspects are worth exploring. Chuang Ho with artist Yuchi Hsiao to explore the unique visual style of domes. Demo:Dome is a series of short, experimental, and humorous pieces aimed at inspiring new storytelling methods and fresh ideas for dome visuals. Running Time: 9 Min 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session Eddie and I Maya Shekel How do you overcome the fear of the unknown? 8-year-old deaf Ron is scared of his first camping trip. His mother tries to calm him down and tells him in sign language, the story of “Eddie the Camper”, a hairy, monster who grew up in the forest and is the best friend for an adventure in nature. Despite the efforts, Ron’s fear of the camping trip persists. However, after falling into a deep sleep, Ron wakes up in a surreal forest where he meets You, embodied as Eddie the Camper, and the two embark on an adventure. But only one barrier stands in the way: Ron can’t hear and you don’t know sign language. As you progress through the approximately 30-minute interactive experience, you will work with Ron to complete tasks, navigate the forest and inadvertently learn sign language keywords along the way. Will you and Ron bridge the gap between the unfamiliar, overcome barriers of communication and succeed on the adventure? Running Time: 22 Min 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session Eternal Habitat Sergey Prokofyev Our surroundings are not just static backdrops—they are dynamic units of time and space, quietly carrying us through the imperceptible temporal flow of life. Eternal Habitat employs the unique lens of immersive cinema to explore the profound connection between humans and the living spaces that shape them. Through a seamless spatial experience, made possible only in this medium, the film reveals the subtle, unspoken movement of space through time. It invites viewers to reflect on the interplay between the environments we inhabit, the transformations they undergo, and the fleeting moments of our lives spent within them. Running Time: 6 Min Credits: Film by Sergey Prokofyev Music by Aurélien Bello 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session FEED Kelon Cen & Weilu Ge Combining video game elements, spatial soundscape, and transmedia storytelling, FEED is a fulldome playthrough video that takes the audience on an immersive audiovisual journey in a panopticon-like complex. While a tracking apparatus constantly scans and monitors everything in the space as if an autonomous being with many eyes, the audience plays the role of a computer mouse, a curious listener and user walking on a long scrolling feed, passing by various characters in their internet cubicles, and potentially getting lost in this internet labyrinth full of joyful colors and sound events. The experience consists of multiple layers of audiovisual narratives. Each click, movement, and interaction leaves behind a trail that is constantly being monitored, analyzed, and used to feed the digital ecosystem. The multi-eyed robot at the panopticon's heart symbolizes the relentless surveillance mechanism, reflecting the multitude of platforms, apps, and services that constantly monitor our digital lives. It underscores the non-linear narrative of our digital existence, where past actions influence the present and shape potential futures. The project aims to construct an immersive and interactive environment that invites the audience to critically observe and question their everyday living situation in a post-digital age. Running Time: 5 Min Credits: Kelon Cen - Animation Artist Weilu Ge - Composer, Interactive Designer IMUU 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session From Dust Michel van der Aa Note: This Experience will be hosted by Deutsches Theatermuseum. To book your slot you must go via their ticketing. Go to: https://deutschestheatermuseum.shop/#/product/event/1297 From Dust transcends the boundaries of traditional opera and takes you to the forefront of immersive storytelling and personalised art. Explore the boundaries of reality and identity in From Dust, a cutting-edge virtual reality opera installation that is tailor-made by you and for you using AI. Composed and directed by Michel van der Aa, and performed by the mesmerising vocal ensemble Sjaella. You walk into a dark space. Soon, you see a cloud of tiny particles before you, swarming in the air like a flock of starlings. When you dip your hand into the cloud, the particles slowly transform into the shape of a woman. A second version of her appears and splits away from the original. The eyes of these two figures meet yours, and they begin to sing. Are you a spectator or a participant in this world? During this 24-minute journey, each audience-of-one will take part in a personalised story. Through interacting with their surroundings, the audience will meet the protagonist and her five alter egos, performed by the six members of vocal ensemble Sjaella. The audiences themselves are the ones who create new worlds by walking through and touching the installation, bringing the various alter egos to life. This multi-sensory experience will be tailored for each audience member with generative AI. As a co-creator, you are the counterpart of the main character. You do not just passively watch but actively shape your own story. (All personal data and images are destroyed on completion of the experience.) Van der Aa has made a career of integrating music and theatre with cutting-edge video and sound technology. His VR installation Eight garnered a headline in the New York Times, “A Breakthrough for Virtual Reality in Classical Music”. From Dust builds on these groundbreaking achievements, and will tell its story through music, live interaction, and immersive visuals. From Dust was awarded Best Immersive Work at the Cannes International Film Festival in 2025. Running Time: 45 Min (24 minutes experience) Credits: Performed by vocal ensemble Sjaella: Viola Blache, Marie Fenske, Franziska Eberhardt, Marie Charlotte Seidel, Felicitas Erben, and Helene Erben Composition, director, script – Michel van der Aa Dramaturge – Madelon Kooijman Lead developer – Roland Smeenk Lead technical artist – Rens van de Wiel Technical artist – Quint Vrolijk Lead 3D artist – Stein van de Ven Developer & animation artist – Niels Weber 3D artist (characters) – Glenn Wustlich Location: Deutsches Theatermuseum Galeriestraße 4a, 80539 München Tickets: https://deutschestheatermuseum.shop/#/product/event/1297 Dates: June 26 – July 11, during the museum's opening hours from 11 to 5 slots are available every 45 minutes 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). 〷◠‿◠〷 This project and the participation of the artists are made possible with the kind support of the Kingdom of the Netherlands. Artist Info Book your session Kintsugi: Scars of Gold Ayuko Onoue A therapeutic VR experience inspired by the Japanese art of kintsugi, the practice of mending broken ceramics with gold and treating damage as something beautiful. Players find themselves in a grayscale space with a void in their chest. Through gathering fragments of their heart, mixing lacquer, and applying gold, they repair their own heart. When complete, color floods back into the world. Built as part of TUM-XR, exploring how VR can hold space for emotional healing. Scars make you whole. Running Time: 10 Min Credits: Ayuko Onoue: Game Director Md Razaul Haque Usmani: Technical Artist & Brand Designer Min Shan Luong: Lead Developer 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session La méthode des moments Lydia Yakonowsky La méthode des moments is a short experimental in fulldome format. Drawing on graphs and trend curves, this film transforms the method of moments, a statistical technique, into evocative imagery to express what escapes all measurement: the human experience of the passage of time. Running Time: 10 Min 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session Lacuna Maartje Wegdam & Nienke Huitenga Broeren Sonja has no memory of the crucial moment in her early childhood that saved her life: the separation from her parents in 1943. The discovery of three silver rings that once belonged to Sonja’s parents triggers the director to begin prompting her about the past. In the emotional journey that follows, you accompany Sonja through skewed memories, elusive images and re-imaginations towards one moment of loss and grief during the Second World War. A true story that leads you from Paramaribo to Amsterdam and into a psychiatric facility called Het Apeldoornsche Bosch. Combining conversations with Sonja, mesmerizing 3D modelling, animation and personal footage, Lacuna explores who we are in relation to who we were. Meanwhile you will find truth in imagination, beauty in the unknown and an act of unconditional love. Running Time: 34 Min Credits: Written by Maartje Wegdam Directed by Maartje Wegdam and Nienke Huitenga Broeren Produced by Ilja Kok and Corine Meijers A production of Podium Biarritz In coproduction with Copper Views Film Productions and Studio Biarritz A very special thank you to Sonja de Lange 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). 〷◠‿◠〷 This project and the participation of the artists are made possible with the kind support of the Kingdom of the Netherlands. Artist Info Book your session Less Than 5gr of Saffron Négar Motevalymeidanshah Golnaz, a 23-year-old immigrant Iranian girl, tries to cope with her new life in Germany. She finds a pack of Saffron that reminds her of home. Golnaz cooks some rice to add saffron, a heartwarming dish from her past. but she didn’t expect that this moment would bring her back into the most traumatic events of her life.Three years ago she survived a tragic drowning that took away her family while traveling illegally in a boat. Running Time: Min 7 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session MORAG MYERSCOUGH: WE MAKE BELONGING Carl Amadeus Hiller & Isabelle Hiller “Belonging” follows artist and designer Morag Myerscough between London and Munich during the creation of her treehouse installation inside the Pinakothek der Moderne. Moving between intimate conversations, public space and collective creation, the immersive experience explores how colour, participation and imagination can bring people together and create a sense of belonging. Running Time: 13 Min 〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026. Artist Info Book your session Material Topology Ke Peng Material Topology is a dome-based audiovisual short film that explores materiality at different scales. It magnifies the subtle changes in the microcosmic world within an immersive space, prompting the audience to contemplate the similarities and chaotic patterns among entities of various dimensions. Inspired by topology's geometry, it reveals how seemingly different objects may possess identical structures, and a mutual mapping exists between micro and macro scales. Running Time: 10 Min Credits: Produced by Ke Peng Sound Design Bryan Yueshen Wu, Zhao Jiajing 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session Monologue of Barbie Ho Hsiao-Mei “Monologue of Barbie” features a dancer wearing only a nude-colored bodysuit, embodying the image of the perfect female figure represented by Barbie. Through her interaction with a single light, the performance explores different perspectives of viewing, blending extreme objectivity with intense intimacy. It highlights the issues of women being watched and objectified. In the final segment, the woman transitions from being passively observed to actively leading the audience in viewing her most private parts—an attempt to reclaim power. In the VR version of "Monologue of Barbie", not only have the dancer’s movements been rearranged and redesigned to suit the VR viewing experience, but the footage captured from the camera inside the light has also been planned for a different interactive engagement. Viewers can choose whether to turn on the lights in the room, as if entering Barbie’s room. Through different light sources, they can enjoy the relationship between projected images and the dancer’s movements, adding another layer of viewing pleasure. Running Time: 15 Min 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session Mystic Vale Allison Moore Mystic Vale is a forested ravine where the artist grew up. For the past 8 years the Moore has been using photogrammetry techniques to capture the forest environments on Vancouver Island as a way to document and archive the forest ecosystems. The photos are processed using triangulation to generate 3D model point clouds, which are then reconstructed into virtual environments to create generative animations. The viewer is submersed into a mossy lush temperate rain forest. Original sound composition features field recordings of the forest designed by Arthur Desmarteaux. Running Time: 4 Min Credits: Allison Moore (artist / director) Arthur Desmarteaux (sound) 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session OYA Tobias Staab OYA is a 13-minute XR / mixed-reality installation by Tobias Staab, created with Brazilian artist, dancer, and ballroom legend Black Pearl de Almeida Lima. Drawing on her lived experience of transition, the work stages a becoming body — continually arriving and receding — as an immersive choreography between death and rebirth. Holographic dance, digital scenography by Warja Rybakova and a sound score by Heiko Tubbesing dissolve the borders between recorded and rendered, remembered and present. Running Time: 13 Min Credits: Main Artists: Tobias Staab, Black Pearl de Almeida Lima, Stefan Göppel (govar) Artist & Direction: Tobias Staab Technical Direction & Production: Stefan Göppel (govar) Performer: Black Pearl de Almeida Lima 3D Design: Warja Rybakova Music: Heiko Tubbesing Light Design: Torsten Podraza Production: govar GmbH — part of the EMIXAR exhibition series, supported by the Berlin Senate 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session Out of Nowhere Kris Hofmann Our weather is getting angrier. Everywhere. By protecting nature we can protect ourselves. Out of Nowhere is a 10 min standalone virtual reality experience, premiering at Venice Immersive in August 2025. The interactive film gently explores how preserving alluvial forests, marshes and wetlands can help us face the challenges of an ever angrier, unpredictable climate. Told through the eyes of Anna, a lifelong resident of Hallein in Austria, the experience flows from a personal memory of the devastating floods that hit Europe in 2021 to reveal how reconnecting with nature may be key to protecting ourselves going forward. Every other month we hear about yet another devastating extreme weather event—in Nigeria, Pakistan, or Texas, and close to home, with severe floods in Austria and across Europe in 2021 and 2024. Each one of these events carries stories of personal loss, but also of inspiring resilience. If we can come together in the aftermath of a disaster, shouldn’t we be able to do so in preparation? Trailer: https://vimeo.com/1106435787 Featurette: https://www.youtube.com/watch?v=20WWsJnqlWI&t=4s Running Time: 10 Min Credits: Producer, Director: Kris Hofmann Technical Director: Andreas Wuthe Co-Producer: Richard Pusch Development Producer: Abigail Addison Screenplay: Ira Wedel Scientific Consultant: Prof. Mag. Dr. Franz Essl Sound Design & Engineering: Max Thomasberger Music: Elizabeth Purnell Lead 3d Artist: Korbinian Urban 3d Artist: Cara Mayer Thanks to: Wolfgang Wintersteller, Felix Ganzer from Hallein Production: Hofmann Studio & spec.studio GmbH Development Production: Hofmann Studio & Animate Projects 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session PARTICLES AR – an interactive exploration of musical structures PIANO PARTICLES Particles AR is an interactive project for visualizing musical structures. Using augmented reality, users can transform a piece of music into moving particles and explore its structure in an immersive new way. Individual musical voices become both visible and audible as lines, rhythms, and sounds unfold as dynamic forms in space. The app invites people of all ages to discover music playfully and gain an intuitive understanding of its inner relationships, with no prior musical knowledge required. Running Time: song “Impulse” – 06:17 song “Into the Rain” – 04:16 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session Re-Launching Luigi Broglio Vincenzo Cavallo An immersive 360° experience that brings Luigi Broglio back to life to tell the story of how a group of Italian visionaries managed to challenge the space superpowers by building the first equatorial launch base on a marine platform in Kenya. Running Time: 33 Min Credits: Vincenzo Cavallo (Cultural Video Foundation Naples) Sönke Kirchhof (INVR.SPACE) 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session SONA – Diving in the Dark SONA SONA – Diving in the Dark is an audio-VR diving game for smartphones. Players experience the game in total darkness using headphones, head tracking, and their entire bodies – navigating entirely through 3D audio. Players dive through a flooded city, reanimating voices from the past and serving them as post-apocalyptic taxi drivers. The stories, characters and voices of the game are created by our team of blind and visually impaired game designers. In 2026, the same team will guide players through the experience and perform live at festivals across Germany and France. At MUNICH BEYOND, you can come and try it out for yourself: equipped with just a pair of head-tracking headphones, you'll dive into a virtual underwater world. Running Time: 20 Min 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). 〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026. Artist Info Book your session Shelter Sjors Swierstra & Ivanna Khitsinska Shelter is a virtual reality film directed by Sjors Swierstra (The Netherlands) and co-directed by Ivanna Khitsinska (Ukraine) that offers an intimate look at the war in Ukraine. The film immerses the viewer in everyday scenes: from a tender conversation between pregnant women in an underground maternity ward in Kyiv to the heart-wrenching funeral of a soldier in Lviv. From the tense preparation of soldiers in a frontline barracks to the breathtaking performance of a symphony orchestra in ac basement in Kharkiv. In Shelter, the audience is invited to step into a virtual space with people from Ukraine, to witness moments of shared humanity and reflect on the cost of war. Running Time: 16 Min Credits: Cinematography Artem Baburin Editor Eduardo Hernández Composer Michiel de Malsche Service producer Ivanna Khitsinska Producer Justin Karten Co-producer Bram Crols 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session Show Me The Light: The VR Silent Disco Studio Vrij Show Me the Light is an audiovisual multiplayer VR experience by Studio Vrij in collaboration with Brass Rave Unit, created to connect people through music, movement, and immersion. Up to 10 participants step into a shared virtual world where they dance together as avatars. As the beat builds, the environment transforms—buildings emerge, the horizon pixelates, the sun rises—creating moments of stillness within intensity. But the rhythm loops and fastens, subtly challenging our sense of control. A 15-minute location-based experience using hand tracking on Quest 3. Preview: https://youtu.be/WXbUc72Qn4s?si=5JbpsIh6QxGk--nv Running Time: 15 Min Format: Location-based Multiplayer VR Player flow: 10 people per 15 minutes Credits: Director: Mila Moleman Technical artist: Joëlle Galloni Creative producer: Eszter Novák Music and composition: Brass Rave Unit We are grateful for the support of the Creative Industries Fund NL, Film Fonds and AFK — with their support, we were able to bring a dream project to life. 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). 〷◠‿◠〷 With kind support of the Kingdom of the Netherlands Artist Info Book your session Step inside J.S. Bach's Musical Offering Henrik Oppermann & Timothy Summers + Mahler Chamber Orchestra (MCO) Step inside J.S. Bach's Musical Offering — performed by members of the Mahler Chamber Orchestra in six-degree-of-freedom spatial audio. In 6DOF, you don't just hear the music: you engage with it, moving through its architecture as Bach's interlocking puzzle canons unfold around you. On Meta Quest. Accompanied by interactive material on the rich world of Baroque cryptography: Leibniz, secret codes, and the mysterious Duke August the Younger — alias Gustavus Selenus. This recording has been made possible by the Ernsting Kunst- & Kulturstiftung Running Time: 20 Min 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session The Dollhouse Charlotte Bruneau & Dominic Desjardins The Dollhouse is an unfolding paper world where 9-year-old Juniper untangles feelings of guilt around how her family treated Magnolia, a woman who came from far to work as a cleaner in their house. This animated interactive VR tale explores how power dynamics are born within the intimacy of our homes. While reenacting memories with her dolls, Juniper grows ashamed of her actions and finds the courage to disagree with her parents and follow her heart. Will you help her ask for forgiveness? Running Time: 25 Min Credits: Directors: Charlotte Bruneau, Dominic Desjardins Artistic Director: Sophie Dubé Creative Producer: Rayne Zukerman Produced by: Rayne Zukerman, Hélène Walland, Christian Neuman Programmer: Luke Ruminski 2D Animations: Léa Deregnaucourt 3D Animations: Zeilt / YAAARGames Composer: Kyan Bayani 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session The Great Orator Daniel Ernst The Great Orator lets you visit a virtual world of a TV medium who died at the height of her fame when she and her followers merged with an AI into a shared consciousness. Now a medium between your world and hers, she shares ever-changing memories when you point at any object, however small or insignificant it may seem, shaped by her followers and a live news feed from your world. As you move deeper into her world, you discover why you are the most important person in her world. Explainer: https://youtu.be/h0QqPdRsy44 Running Time: 45 Min Credits: Daniel Ernst (The Shoebox Diorama) – Art, Director & Producer Thomas Möhlmann – Poet Niels Egberts – AI Development Misha Velthuis, Armeno Alberts – Music Danny Groot, Anej Golčar, Bart Limburg – 3D Art Max Sombroek – Sound Design Maarten Tromp – Server-Side AI With collaborations from : Codeglue, Jan Bijster, LIACS, KO Productions, Joeri Lefévre, Submarine Channel With support from : Creative Industries Fund NL, Literary Fund NL, Film Fund NL, Municipality The Hague, Venice Gap Market (2019), Holland Film Meeting(2019), IFFR Cinemart (2020), IFFR Darkrooms (2025). 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). 〷◠‿◠〷 This project and the participation of the artists are made possible with the kind support of the Kingdom of the Netherlands. Artist Info Book your session The Lost Limbo - Sister Lin-tou Ho Hsiao-Mei “Our body will remember, and it will tell.” Those who have bled and been wounded in their souls in the past, even though they have healed, their bodies still remember. The scars on the body left behind are like landscapes, erased and rewritten parchment, difficult to identify, but when seen again, you will still recall what once was. “The Lost Limbo - Sister Lin-tou” is derived from traditional Taiwanese folklore. Sister Lin-Tou came to Taiwan alone after her husband died while crossing the Taiwan Strait. She struggled to live in Taiwan but experienced the hardships of drifting and the mistreatment and betrayal of men. It ultimately leads to her suicide and revenge. “Lin-Tou” is the Mandarin name of screw pine, growing mainly in the tropics. Its wandering seed is reminiscent of Taiwan's national character swaying in the wind and rain, while the resilient vitality of the seed resembles Miss Lin-Tou’s tenacious energy of women in times of suffering. This VR story begins as the viewer enters the realm of Sister Lin-Tou's bardo, the realm between existence and the beginning of life. The viewer first sees something huge unknown and gradually realizes that it is the body of Sister Lin-Tou. Wandering upon her body, as if entering a vast universe, the life of a woman and the origin of life are witnessed. Along with the scene, her scattered skin falls apart into pieces; her hair transforms into the dense forests of screw-pine. The viewer feels like moving on the surface of Sister Lin-Tou's body, yet delving into her delicate and tangled thoughts. This enormous female body curls, intertwines, and remains tranquil; unrecognizable, so unfamiliar, but it carries everything. Running Time: 11 Min 13 Sek 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session The Rift Janire Najera & Matt Wright The Rift is an evocative fulldome dance film set amidst the rich and varied landscapes of Zimbabwe, where performers express the tension, resilience and interconnectedness between people and the natural world under the pressures of climate change. With their movements, the dancers explore the consequences of environmental disruption and the profound ways in which people and nature are intertwined. Through abstract choreography, symbolic imagery and an atmospheric score, the work reflects the planet’s vulnerability, the challenges posed by environmental shifts and the transformative potential of collective effort. Running Time: 9 Min Credits: A film by: 4Pi Productions Directed by: Janire Najera & Matt Wright Choreography by: Soukaina M-L Edom & Victor Peturo Original music by: Mary Anibal Remix by: NØ SHAPE Dancers: Delvin Pikani, Sasha Kakono, Ngonizashe Kamudyariwa, Dazel Matak 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session The Sad Story of the Little Mouse Who Was Determined to Be Somebody Nicolas Bourniquel Once upon a time, there was a little mouse who worked relentlessly to achieve a single goal: becoming somebody. Driven only by her ambition, she slowly became mean and arrogant, pushing away everyone else. Until one day, she accepted a job offer from the most prolific toymaker in the world: Santa Claus. The little mouse was about to find out that climbing the corporate ladder was not all that she hoped it would be… The sad story of the little mouse who wanted to become somebody is a biting satire of corporate life in the form of a VR Christmas tale. Running Time: 29 Min 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session Tremens CREW [Hinweis: Diese Experience findet im Residenztheater München statt. Die Buchung muss über deren Ticketsystem vorgenommen werden. Go to: https://www.residenztheater.de/stuecke/detail/tremens] William Shakespeares Tragödie über den antiken griechischen Misanthropen Timon von Athen ist der inhaltliche Ausgangspunkt für «Tremens», eine immersive Erfahrung zwischen Schauspiel und Virtual Reality. Das preisgekrönte belgische Künstlerkollektiv CREW stellt sich darin eine zentrale Frage: Ist der Rückzug von der Menschheit wirklich der letzte Ausweg aus einer Welt, in der Menschen auf Datenpunkte reduziert werden können? Im Foyer des Residenztheaters verschmelzen Realität und digitale Illusion. Das Publikum taucht in fließende, ästhetisch faszinierende Architekturen ein, begegnet interaktiven Avataren und verliert sich in sich ständig verwandelnden Räumen. Die Grenzen zwischen physischem Erleben und virtueller Präsenz verschwimmen – ein immersiver Zustand, der nicht der Flucht dient, sondern der bewussten Auseinandersetzung mit einer zunehmend digitalisierten Gegenwart. Das seit vielen Jahren aktive Kollektiv CREW verbindet Theater mit neuen Medien und erforscht darin die Beziehungen zwischen Körper, Raum und digitaler Identität. In «Tremens» wird der virtuelle Raum zur Bühne für gesellschaftliche Fragen: Was bleibt vom Menschen, wenn ihn Algorithmen spiegeln, sortieren und bewerten? Wer sind wir in einer Welt, in der alles gespeichert, manipuliert und rekonstruiert werden kann? Nach über achtzehn Monaten intensiver Entwicklung in München und Brüssel präsentiert sich CREW mit «Tremens»erstmals am Residenztheater – mit einer außergewöhnlichen Performance, die klassische Theaterformen aufbricht und neue Erfahrungsräume eröffnet. Die Zuschauer*innen sind dabei nicht bloß Publikum, sondern Teil eines wandelbaren Systems, das sich mit jeder Bewegung, jedem Blick, jeder Entscheidung verändert. «Tremens» lädt dazu ein, vertraute Denkweisen zu hinterfragen – und auch mit einer Virtual-Reality-Brille das Foyer des Residenztheaters als Raum zu erleben, in dem die überwältigende Verschmelzung zwischen theatraler Behauptung und virtueller Grenzenlosigkeit neue Perspektiven auf unsere Gegenwart eröffnet. https://www.residenztheater.de/stuecke/detail/tremens Running Time: 80 Min Credits: Künstlerische Leitung: Eric Joris Text: Karel Vanhaesebrouck, Eric Joris, Ilja Mirsky Komposition: Isjtar Vandebroeck 3D-Design. Isjtar Vandebroeck, Eric Joris, Haryo Sukmawanto, Lawrence Kudria Technologische Forschung: Haryo Sukmawanto, Isjtar Vandebroeck Technologische Entwicklung: Vivian Bolsée, Salomé Kahn, Balthazar de Tonnac Planungskoordination: Christoph De Boeck Vertrieb: Anouk Focquier Kostüme: Cornelia Maschner Dramaturgie: Ilja Mirsky, Karel Vanhaesebrouck Ort: Residenztheater München Zur schönen Aussicht Max-Joseph-Platz 1, 80539 München Tickets: https://www.residenztheater.de/stuecke/detail/tremens Spielzeiten: 2.7., 12:00 Uhr und 15:00 Uhr 3.7. 12:00 Uhr und 15:00 Uhr 4.7. 12:00 Uhr und 14:30 Uhr 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session VIDA Ana Sofia Calixto VIDA is an audiovisual work that translates real data from a body giving birth into visuals. Colors, shapes, and speed change according to data, turning sensations into a shared language. The audience is invited to witness birth through waves of light and sound that translate the intensity, fragility, and power of the moment; making the act of giving life seen, felt, and remembered in new ways. Teaser: https://vimeo.com/1135871157 Running Time: 9 Min (*preview image by Lea Brugnoli) 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session undetermined outcome Rocco Helmchen & Johannes Kraas ”Nobody understands Quantum Mechanics” (Richard P. Feynman) Undetermined outcome is an experimental audiovisual piece attempting to imagine something which can’t in fact be pictured. By stripping away layers of the real world it tries to visualize the strange cosmos of quantum mechanics and deconstructs reality into the indeterminable realm of fundamental particles. Through an immersive journey focussing on emotion, confusion and fascination, it opens an interpretative gateway to a world which seems impossible to comprehend by everyday experience. The piece explores the themes like indeterminacy and interconnectedness in quantum mechanics, representing particles as abstract shapes that seem to morph and change as the audience observes them, and using the visuals and audio to create a sense of unpredictability and uncertainty, as well as a sense of interconnectedness between the audience and the universe by fusing in seemingly familiar shapes from reality. 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session Ångström : The Twisted Tree Sébastien Labrunie ÅNGSTRÖM is an immersive surreal experience in 3 chapters. Chapter I : The Twisted Tree The Twisted Tree is a phantasmagorical introspective dive at the frontier of analog and digital matters. Using a surrealist mixed media collage approach, it distills a sensation of returning to the lands of one's childhood, distorted and filtered by emotions, the passage of time and an ever shifting reality. The Twisted Tree is the first chapter of the Quantum Tales immersive triptych. Running Time: 6 Min 〷◠‿◠〷 This project is part of our festival track "MUNICH Beyond" supported by Film Fernseh Fonds Bayern (FFF). Artist Info Book your session Festival-Übersicht Festival Overview

  • Fraunhofer Institute for Reliability and Microintegration IZM | Artists | 1E9.community

    Marlot Meyer funded by the Fraunhofer Network "Science, Art and Design" The Fraunhofer Institute for Reliability and Microintegration IZM is a research institute that conducts industry-oriented applied research on the development and integration of robust and reliable electronic systems. Marlot Meyer is a media artist whose work explores the relationship between body, technology, and environment. Community Artist Profile Fraunhofer Institute for Reliability and Microintegration IZM Marlot Meyer funded by the Fraunhofer Network "Science, Art and Design" The Fraunhofer Institute for Reliability and Microintegration IZM is a research institute that conducts industry-oriented applied research on the development and integration of robust and reliable electronic systems. Marlot Meyer is a media artist whose work explores the relationship between body, technology, and environment. Website Artwork Somatic Circuits – Interactive experience with neural interfaces Somatic Circuits is an interactive installation bridging art and science. It draws inspiration from bioelectronic implants developed at Fraunhofer IZM that use ultrasound and electric fields to stimulate and record neural signals, as well as artist Marlot Meyer’s exploration of technology to reveal unseen connections between bodies. The work invites participants to wear inflatable neuron-inspired forms that emit ultrasound and respond to sound, forming a living neural network while deepening bodily awareness, collective connection and public understanding of bioelectronics. Somatic Circuits – Interactive experience with neural interfaces Secure a slot! < Previous Overview Festival-Übersicht Festival Overview Next > Komm zum Festival der Zukunft 2026 vom 2. - 5. Juli in München!

  • Artists | Experience Area | Festival der Zukunft | 1E9.community

    Hier findest du alle Kunstprojekte, die du in der Experience Area des Festivals der Zukunft erleben kannst. Experience Area Hier findest du alle Kunstprojekte, die du in der Experience Area des Festivals der Zukunft erleben kannst. // Here you can find all the art projects that you can experience in the Experience Area of the Festival der Zukunft. AI Photobooth TNG Tech Step into the AI Photobooth and become the star of your unique image. Gather up to three friends or family members and take individual photos. Choose from a variety of themes – or mix and match your favorites. Our AI will seamlessly blend your portraits into a brand-new scene, creating a unique and personalized image. Once your masterpiece is ready, print it out and take home a one-of-a-kind souvenir. Artist Info Coming soon Anatomy Lab on the Road: A Virtual Journey Through the Human Body OTH Amberg-Weiden Step inside the human body with the Anatomy Lab on the Road from OTH Amberg-Weiden. Through immersive spatial computing experiences using Apple Vision Pro, participants can interactively explore organs, muscles, bones, and body systems in 3D. Observe a beating heart up close, examine anatomical structures from every angle, and discover how emerging technologies are transforming medical education. This hands-on experience invites visitors of all ages to interact, explore, and learn. 〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026. Artist Info Coming soon Aufenthaltswahrscheinlichkeit Maria Kling Have you ever wondered what it would be like to sit down on a quantum photonic chip and have a coffee with some entangled photons engaged in quantum computing? Your hot beverage or warm touch changes the probabilities of stay for the photons, their “Aufenthaltswahrscheinlichkeit”. Stay a bit yourself, explore, interact, have a coffee and a conversation. The wooden inlays in the table sculpture, inspired by the design of quantum photonic chips, light up to represent the probability of photons staying. Temperature sensors in the sculpture mirror heaters on phaseshifters and enable you to influence those probabilities, and thus the chip, via body heat or hot coffee or cold ice water. 〷◠‿◠〷 With kind support from the Anita Keijzer Foundation. Artist Info Coming soon Behind the Haze of Diffusion Deutsches Museum Digital The installation *Behind the Haze of Diffusion*, conceived as a modular laboratory, explores the boundaries of museum authenticity and unfolds across three viewing levels: Large-format prints on heavy handmade paper attached to basalt-gray walls evoke a sense of tactile authority and recall historical photogravures, yet depict fictional exhibits composed of components from real objects in the collection of the Deutsches Museum. At the center of the installation, three monitors on black easels present bionic-technical objects that are potentially possible yet not real. The atmospheric level ultimately weaves both worlds together physically: Amid kinetic projections on falling panels of gauze fabric and rock-concert-like floor fog, the algorithmic diffusion process of AI becomes walkable. Behind the Haze of Diffusion combines the revelation of image-generative biases with a passion for experimentation, creating productive disorientation for anyone seeking hard facts at the 1E9 Festival der Zukunft. Artist Info Coming soon Beverage Bike - Smoothies / Infused Water / Brainfood Die Techniker Do/Thu 2.7.26: Smoothies Smoothies sind beliebte Ganzfruchtgetränke bzw. Fruchtshakes. Im Gegensatz zu herkömmlichen Fruchtsäften, die aus dem gepressten Saft einer Frucht bestehen, wird bei Smoothies die ganze Frucht bis auf die Schale und Kerne verarbeitet. Aus dem Fruchtmark oder Fruchtpüree ergibt sich eine typisch cremige und sämige Konsistenz. Smoothies are popular whole fruit drinks or fruit shakes. Unlike conventional fruit juices, which consist of the pressed juice of a fruit, smoothies process the whole fruit down to the peel and seeds. The fruit pulp or puree produces a typically creamy and thick consistency. ________________________________________________________________________________________ Fr, 3.7.26: Infused Water Wasser lässt sich ganz einfach und gezielt mit Obst, Gemüse und Kräutern aufbereiten und verfeinern: Die so entstehenden Getränke sind nicht nur lecker, sondern auch noch gesund. Das Wasser wird dabei – je nach Auswahl der Zutaten – mit Mineralien, Vitaminen und Antioxidantien angereichert. Water can be easily and specifically prepared and refined with fruit, vegetables and herbs: The resulting beverages are not only delicious, but also healthy. Depending on the choice of ingredients, the water is enriched with minerals, vitamins and antioxidants. ________________________________________________________________________________________ Sa/Sat 4.7.26: Brainfood Unter „Brainfood“ sind vor allem Lebensmittel zu verstehen, die eine große Menge an Antioxidantien, Vitaminen, Mineralstoffen, Aminosäuren, hochwertigen Fettsäuren und sekundären Pflanzenstoffen beinhalten und möglichst naturbelassen sind. Durch die bedarfsgerechte Zufuhr dieser Mikronährstoffe. sollen nicht nur das Immunsystem gestärkt, sondern auch die Konzentration und Leistungsfähigkeit am Arbeitsplatz gefördert werden. "Brainfood" primarily refers to foods that contain a large amount of antioxidants, vitamins, minerals, amino acids, high-quality fatty acids and secondary plant substances and are as natural as possible. The intake of these micronutrients in line with requirements is intended not only to strengthen the immune system, but also to promote concentration and performance at work. 〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026. Artist Info Coming soon CHITIN_shelter - Bio-based textiles made from marine residual materials Fraunhofer Institute for Interfacial Engineering and Biotechnology IGB CHITIN [C8H13NO5]_shelter explores how chitin and chitosan derived from biological marine waste streams can be utilized for textile applications. Instead of linear, petrochemical material logics, it creates an experimental space that brings together material research, textile development, and speculative design to reflect on and investigate: How can biological cycles give rise to new textile materials, body-related applications, and future-oriented design practices? Artist Info Coming soon City in the Cloud – Data on the Ground: Data Soil Installation GeodatenService der Landeshauptstadt München The Data Soil is an interactive installation that shows and explains the Digital Twin Munich, a digital representation of the city that is the heart of Munich‘s Smart City approach. The installation was developed in co-creation by the Architekturmuseum der TUM, 3e8 Studio and the City of Munich for the previous architecture exhibition “City in the Cloud – Data on the Ground” in the Pinakothek der Moderne. The exhibition showcased the architecture of data and the resources and infrastructures that are necessary to support the digital cloud. Artist Info Coming soon Digital Fashion Experience Area Julia Braun Die Digital Fashion Experience Area bietet Einblicke in die Zukunft von Mode, Kreativität und digitalen Technologien. Besucher können entdecken, wie digitale Kleidungsstücke entstehen, wie Künstliche Intelligenz kreative Prozesse unterstützt und wie Mode in virtuellen Welten präsentiert wird. Die Experience Area verbindet Ausstellung, Vorträge und immersive Erlebnisse. Gezeigt werden unter anderem Arbeiten aus dem Digital Fashion Contest, digitale Kollektionen, VR-Erlebnisse sowie Einblicke in aktuelle Entwicklungen rund um Digital Fashion, 3D-Technologien und virtuelle Präsentationsformen. Mehrmals täglich finden geführte Touren und Kurzvorträge statt - alle Termine findet ihr am Stand! Artist Info Coming soon Discover Deep Tech, Startups and Innovation with the EPO From Patents to Startups: Explore Europe's Innovation Ecosystem European Patent Office - through the Observatory on Patents and Technology The European Patent Office (EPO) and its Observatory on Patents and Technology invite visitors to discover and interact with the Deep Tech Finder, a free online platform connecting startups, universities, investors and research organisations across Europe. Through a large interactive touch screen, visitors can explore innovation ecosystems, search for deep tech companies and technologies, and gain a better understanding of the IP world. The booth will also feature videos, topic cards, studies and reports on emerging technologies, including AI in medicine, sustainability and other key innovation trends. Artist Info Coming soon From archaic musical rituals to future medical interventions JYMMIN Medical and music-ethnological research at the Max Planck Institute for Human Cognitive and Brain Sciences in Leipzig has led to novel approaches in therapy and prevention. Scientific data demonstrate that an enhanced musical-emotional engagement systematically stimulates hidden resources of the human motor system. This process significantly improves motor performance while positively impacting cognitive and immunological parameters. This presentation provides a comprehensive overview of the JYMMiN research history and its current therapeutic applications. 〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026. Artist Info Coming soon Fusionsenergie zum Anfassen Proxima Fusion Wie entsteht die Energie der Sterne? An unserem Stand zeigen wir, wie Fusionsenergie funktioniert und wie Proxima Fusion das erste kommerzielle Fusionskraftwerk Europas entwickeln will. Entdecke Modelle, Exponate und spannende Einblicke in die Technologie hinter einem der ambitioniertesten Energieprojekte unserer Zeit. Unser Team beantwortet Fragen und erklärt, wie aus Spitzenforschung ein Kraftwerk wird. Artist Info Coming soon Joseph von Fraunhofer Avatar Fraunhofer IAO X b.ReX Der hochaufgelöste digitale Avatar zeigt, wie Künstliche Intelligenz und Gaming-Technologien Mensch-Maschine-Interaktionen im Metaverse transformieren können. Lippensynchrone Sprache, natürliche Bewegungen und Reaktion auf Gesten machen den "virtuellen Joseph" täuschend echt. Eingebettet in rekonstruierte 3D-Räume des Klosters Benediktbeuern veranschaulicht er Geschichte und potenzielle Einsatzmöglichkeiten in interaktiven Systemen. Artist Info Coming soon KI Posture-Scan Die Techniker Der KI Posture-Scan ist ein innovatives Analysesystem, das mithilfe einer speziellen Videokamera mit Tiefensensor die Körpersilhouette erfasst. Die Messung kann in Alltagsbekleidung durchgeführt werden – je enger die Kleidung anliegt, desto präziser wird die Beurteilung der Körperhaltung. Eine auf künstlicher Intelligenz basierende Software erstellt eine 3D-Abbildung der Körperhaltung und analysiert sie hinsichtlich gesundheitsrelevanter Aspekte und Optimierungspotenzial. Zur Messung sollte anliegende Alltagsbekleidung getragen werden (z. B. Hose mit Hemd oder Bluse). Je enger die Bekleidung, desto präziser die Messung. The KI Posture-Scan is an innovative analysis system that uses a special video camera with depth sensor to capture the body silhouette. The measurement can be carried out in everyday clothing - the tighter the clothing, the more precise the assessment of posture. Artificial intelligence-based software creates a 3D image of the posture and analyses it with regard to health-related aspects and optimisation potential. Closely fitting everyday clothing should be worn for the measurement (e.g. trousers with a shirt or blouse). The tighter the clothing, the more precise the measurement. 〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026. Artist Info Coming soon Legerdemain for the Invisible Hand: Alternative Currencies for Alternate Realities Jonathon Keats When Adam Smith published "The Wealth of Nations" in 1776, he presented money as a simple "means of exchange", an idea that has dominated economics for two and a half centuries. As capitalism imperils ever more people and socialism fails repeatedly to meet the needs of the masses, it behooves us to ask: Could money do more for us? Festival attendees will have the opportunity to find out by trading in two alternative currencies invented by Jonathon Keats, both of which will be negotiable in the Forum. Internalizing externalities including climate change and individual neediness, the monies might just make the world a better place. Artist Info Coming soon Life in Kinetics Timo Holzmann Life in Kinetics is an interactive installation in which machines respond to the presence of visitors through simple vertical movements. Distributed throughout the space, they form a collectively responsive system. The open presentation of the technology makes the processes transparent. A depth camera captures the positions of people in the room and translates this data into the behavior of the machines, creating an experiential space where interaction and resonance between human and machine become directly perceptible. 〷◠‿◠〷 With kind support from the Anita Keijzer Foundation. Artist Info Coming soon Lung Portraits kennedy+swan Auch medizinische KI-Modelle sind nicht fehlerfrei. Sie können halluzinieren und liefern mitunter plausible Diagnosen, statt Unsicherheiten einzugestehen. Einer solchen Halluzination widmen sich kennedy+swan: Gemeinsam mit Doktorand*innen des BIFOLD-Instituts konfrontieren sie ein auf Lungenkrebs spezialisiertes KI-Modell mit Aquarellen auf Glas, die mikroskopische Gewebescans imitieren. Was für Menschen wie feine Strukturen echten Lungengewebes aussieht, deutet auch die KI als potenziell krankhaftes Gewebe und erstellt Diagnosen mit verblüffender Sicherheit. Medical AI models are not error-free. They can hallucinate and sometimes produce plausible diagnoses rather than acknowledge uncertainty. kennedy+swan explore one such hallucination: In collaboration with PhD researchers at the BIFOLD Institute, they confront an AI model specialised in detecting lung cancer with watercolours on glass that imitate microscopic tissue scans. What appears to human observers as delicate structures of real lung tissue is likewise interpreted by the AI as potentially diseased tissue, leading it to generate diagnoses with remarkable confidence. Artist Info Coming soon Magischer Spiegel: Deine 4D Gesundheitsreise - Die Zukunft der Präzisionsmedizin Fraunhofer-Gesellschaft, Stabsstelle Bürgerformate und Fraunhofer-Verbund Gesundheit Hallo, ich bin dein Körper … – beziehungsweise dein digitales Spiegelbild. Ich lade dich ein zu einer Reise in dich selbst – und durch die Medizin der Zukunft. Entdecke in diesem Spiel deine Organe und Körperfunktionen. Erfahre mehr über modernste Vorsorge-, Diagnose- und Therapiemöglichkeiten. Der Schlüssel zur Medizin der Zukunft liegt in 4D: Drugs, Diagnostics, Devices und Data. Fraunhofer-Forschung verknüpft die Arzneimittelentwicklung, Diagnostik, Medizintechnik sowie Datenerhebung und -verarbeitung intelligent miteinander. Wie dadurch eine präzise, individuelle und vor allem bezahlbare medizinische Versorgung möglich wird, zeigt dir dieses Exponat. Artist Info Coming soon Neurospicy Futures of Work – Speculative design for alternative work environments with and by people with ADHD Fraunhofer Institute for Systems and Innovation Research ISI What if we reimagined the future of work from a neurodivergent perspective? This question is explored through four speculative futures co-developed with people with ADHD: rather than offering predictions or solutions, the speculative artifacts invite us to question the present and reflect on possible transformations, drawing on diverse perceptions of time and a shared metaphorical world of food, taste, and texture as a starting point for improving working conditions for all. Artist Info Coming soon Physical AI zum Anziehen: Die smarten Exoskelette von German Bionic German Bionic Mit den KI-basierten Exoskeletten von German Bionic erleben Besucherinnen und Besucher, wie tragbare Robotik Menschen bei körperlich anspruchsvollen Tätigkeiten unterstützt. Die intelligenten Systeme analysieren Bewegungen in Echtzeit, geben gezielt Kraftunterstützung beim Heben, Gehen oder Tragen und helfen dabei, Belastungen zu reduzieren. Ein praxisnaher Einblick in die Zukunft von Human Augmentation, Ergonomie und KI im Einsatz für den Menschen. 〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026. Artist Info Coming soon Playspawn TNG Tech Do you have an idea for a browser game? Yes? Do you also want to write the code and generate the assets? No? Then Playspawn is for you! Playspawn uses agentic coding to automate the flow from idea to final game. An AI-agent writes game code using Babylon.JS that runs in the browser. Game assets are generated as needed using external providers such as Elevenlabs, FAL, and Meshy. Using the Playwright MCP integration, the games are automatically tested. wIn this way, creators can generate games by prompting the system with their ideas. Once the game is finished, it can be refined via additional prompts or published to the public game stream. All users can play games on the public stream. New games are accessed easily by swiping to the next game. A selection algorithm ranks the games for the individual user. Try it out! Get an account today and join the competition. At 18:30, the creators of today's two most liked games will be awarded a Lego Gameboy. Artist Info Coming soon PortalVision Robin Forster The multisensory media installation was designed and implemented as an example for a self-developed textile interface. Thanks to its ease of use, the installation is aimed at visitors of all ages and invites them to interact, discover, and marvel. By pressing into the projection surface, users can dive into the depths of the oceans, discover visions in the flames, or receive distant messages from space. Pressing deeper into the center is enough to navigate effortlessly from one world to the next. The stretchy textile surface of the portal allows for an immediate, haptic understanding of the installation. 〷◠‿◠〷 With kind support from the Anita Keijzer Foundation. Artist Info Coming soon Pupillographie - Schlafanalyse / Sleep Analysis Die Techniker Das physiologische Grundprinzip der Pupillographie basiert darauf, dass die Pupillenweite durch das vegetative Nervensystem gesteuert wird. Die Teilnehmenden tragen während der Messung eine Spezialbrille, die über die Messzeit von ca. 5 Minuten den Pupillendurchmesser und seine Schwankungen misst. Auf diese Weise wird der Schläfrigkeitsgrad ermittelt und bewertet. Wichtig: Zur Messung keine Kontaktlinsen tragen, Brille muss abgenommen werden. The basic physiological principle of pupillography is based on the fact that pupil width is controlled by the autonomic nervous system. Participants wear special glasses during the measurement, which measure the pupil diameter and its fluctuations over the measurement period of about 5 minutes. In this way, the degree of sleepiness is determined and evaluated. Important: Do not wear contact lenses for measurement, glasses must be removed. 〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026. Artist Info Coming soon Somatic Circuits – Interactive experience with neural interfaces Fraunhofer Institute for Reliability and Microintegration IZM Somatic Circuits is an interactive installation bridging art and science. It draws inspiration from bioelectronic implants developed at Fraunhofer IZM that use ultrasound and electric fields to stimulate and record neural signals, as well as artist Marlot Meyer’s exploration of technology to reveal unseen connections between bodies. The work invites participants to wear inflatable neuron-inspired forms that emit ultrasound and respond to sound, forming a living neural network while deepening bodily awareness, collective connection and public understanding of bioelectronics. Artist Info Coming soon Suit Play Vincent Moulinet At this year’s Festival der Zukunft, Caldo Worldwide presents an extension of Vincent Moulinet’s online exhibition, Suit Play. This installation features an automated version of the work, in which a robot dog interacts with the real-time simulation by stomping on a metal-plate controller. "Daddy Loves You Too." is a real-time simulation in which facets of the self move chaotically, struggling to find their place while being crushed by a restless, hypnotic machine operated by "Daddy." In this collaborative iteration with TNG, a partner-led, value-driven company specializing in high-end information technology, the human foot that once enacted this violence has been replaced by a robot – performing the gesture in our place. Artist Info Coming soon TRP Rover Deutsches Zentrum für Luft- und Raumfahrt e.V. (DLR) How will humans and robots work together on the Moon? Future lunar missions will go far beyond exploring the Moon’s surface. Astronauts and robots will work side by side to build infrastructure, conduct scientific experiments, and maintain complex technical systems. But which tasks are best suited to humans, which to robots, and how can both work together most effectively? This interactive exhibit provides insights into the development of future human-robot teams. At its center is a full-scale 1:1 prototype of the TRP rover developed by the Robotics and Mechatronics Center of the DLR. Visitors are invited to explore and test how workstations, tools, and operational procedures for future lunar missions are designed, evaluated, and improved. The exhibit demonstrates how surprisingly simple and tangible prototyping methods can help shape highly advanced space technologies. Through hands-on interaction, observation, and iterative refinement, researchers develop ergonomic, safe, and user-centered solutions for space exploration. The result is a unique glimpse into the design of future space systems and the collaboration between humans and robots on the Moon – from early concepts to technologies that may one day support real lunar missions. Artist Info Coming soon TRUST. Semester projects by design students at the University of Applied Sciences Munich Hochschule München, Fakultät für Design How do we trust what we no longer understand? Trust feels subjective or personal but works as a socio-technical infrastructure: it shapes how we relate to institutions, devices, systems, procedures, and each other. As technologies get more complex and constantly change and evolve, trust is repeatedly displaced, rebuilt, refused, or quietly lost. TRUST presents 14 student works showcasing a wide spectrum of topics where trust is essential, and should contribute to the foundations of desirable futures: from AI in medicine to QR-code interfaces, gender bias in healthcare, alcoholism in society, and early-childhood relationships. Visitors look, question, and discuss across analog and digital formats. 〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026. Artist Info Coming soon The Red Queen Effect kennedy + swan In der Videoarbeit The Red Queen Effect melden sich 22 Proband*innen für ein Programm des fiktiven KI Start-ups ALICE an, das mithilfe von Computeranalysen Unsterblichkeit verspricht. In Interviews sprechen sie über Hoffnungen, Ängste und Zweifel gegenüber einer Technologie, die verspricht, den menschlichen Körper besser zu verstehen als wir selbst. Das Video untersucht den Einsatz von KI in der Medizin und fragt, wie bereitwillig wir unsere Körper, Daten und Hoffnungen dem Blick der Maschinen überlassen möchten. Der Titel verweist dabei auf die Rote Königin aus Lewis Carrolls Alice hinter den Spiegeln. In der Evolutionsbiologie beschreibt der Begriff den ständigen Wettlauf, sich immer weiter anpassen zu müssen, um nicht zurückzufallen. So funktioniert die Verbreitung und Bekämpfung von Krankheiten; und ähnlich fühlt es sich heute oft an, den rasanten Entwicklungssprüngen künstlicher Intelligenz gegenüberzustehen. In the video work The Red Queen Effect, 22 participants apply for a programme by the fictional AI start-up ALICE, which promises immortality through computer-based analysis. In interviews, they speak about hopes, fears and doubts regarding a technology that claims to understand the human body better than we do ourselves. The video examines the use of AI in medicine and asks how willingly we are prepared to surrender our bodies, data and hopes to the gaze of machines. The title refers to the Red Queen from Lewis Carroll’s Through the Looking-Glass. In evolutionary biology, the term describes the constant race of having to keep adapting in order not to fall behind. This is how diseases spread and are fought; and similarly, it often feels today when facing the rapid leaps in the development of artificial intelligence. Artist Info Coming soon What if …? Speculating biomagnetic sensing Futures Probes Our body creates tiny electrical currents in the heart, brain, and muscles. Every current also generates a magnetic field. Today, we mainly measure this electrically, but the process is error-prone and complex. That is why researchers have been working for decades on biomagnetic sensing. Infictional future stories, we explore how this technology could change daily life and society. Visitors are invited to get inspired, discuss fictional scenarios, and sort them by how likely, possible, and desirable they seem. 〷◠‿◠〷 This project is part of our festival track "Medicine of the future" funded by the Science Year 2026. Artist Info Coming soon Festival-Übersicht Festival Overview

  • My Machine München: Die Maschinen von morgen – erfunden von Münchner Kindern | Session | 1E9.community

    "Das Deutsche Museum braucht neue Maschinen!" – diesem Aufruf des Generaldirektors sind Kinder aus Münchner Grundschulen gefolgt. Gemeinsam mit Lehramtsstudierenden der Ludwig-Maximilians-Universität München (LMU) entwickelten sie eigene Maschinenideen – kreativ, mutig und überraschend visionär. Im Deutschen Museum erforschten die Kinder zunächst historische und moderne Maschinen und ließen sich von deren Funktionsweisen inspirieren. Anschließend entstanden eigene Erfindungen: vom Aufräum-Süßigkeiten-Roboter bis zur Roboterschildkröte, die mithilfe von KI Müll in der Isar aufspürt. Doch die Ideen blieben nicht auf Papier: Studierende der Technischen Universität München (TUM) entwickelten digitale Modelle der Maschinen, die anschließend von den Beruflichen Schulen Altötting real umgesetzt wurden. Das Projekt ermöglicht Kindern, den gesamten Innovationsprozess mitzuerleben – von der ersten Idee über Design und technische Umsetzung bis hin zur fertigen Maschine. Beim Festival der Zukunft präsentieren die jungen Erfinder nun ihre Ergebnisse im Deutschen Museum und zeigen, wie Zukunft entsteht: durch Fantasie, Zusammenarbeit und den Mut, groß zu denken. Projektleitung: Prof. Dr. Uta Hauck-Thum, LMU München Moderiert von Caro Matzko- Festival der Zukunft 2026 Das Programm 2026 Komm zum Festival der Zukunft 2026 vom 2. - 5. Juli in München! Support your local optimists! Jetzt 1E9-Mitglied werden! Einloggen, um Favoriten zu speichern So. 5. Juli ★ ☆ Hinzugefügt AI & Robotics, Tech & Society Theater Stage 11:15 - 11:40 Caro Matzko Irina Fritz Deutsches Museum Michael Decker Deutsches Museum Uta Hauck-Thum Ludwig-Maximilians-Universität München My Machine München: Die Maschinen von morgen – erfunden von Münchner Kindern "Das Deutsche Museum braucht neue Maschinen!" – diesem Aufruf des Generaldirektors sind Kinder aus Münchner Grundschulen gefolgt. Gemeinsam mit Lehramtsstudierenden der Ludwig-Maximilians-Universität München (LMU) entwickelten sie eigene Maschinenideen – kreativ, mutig und überraschend visionär. Im Deutschen Museum erforschten die Kinder zunächst historische und moderne Maschinen und ließen sich von deren Funktionsweisen inspirieren. Anschließend entstanden eigene Erfindungen: vom Aufräum-Süßigkeiten-Roboter bis zur Roboterschildkröte, die mithilfe von KI Müll in der Isar aufspürt. Doch die Ideen blieben nicht auf Papier: Studierende der Technischen Universität München (TUM) entwickelten digitale Modelle der Maschinen, die anschließend von den Beruflichen Schulen Altötting real umgesetzt wurden. Das Projekt ermöglicht Kindern, den gesamten Innovationsprozess mitzuerleben – von der ersten Idee über Design und technische Umsetzung bis hin zur fertigen Maschine. Beim Festival der Zukunft präsentieren die jungen Erfinder nun ihre Ergebnisse im Deutschen Museum und zeigen, wie Zukunft entsteht: durch Fantasie, Zusammenarbeit und den Mut, groß zu denken. Projektleitung: Prof. Dr. Uta Hauck-Thum, LMU München Moderiert von Caro Matzko < Vorherige Session Programm 2026 - Übersicht Nächste Session > Impressionen

  • Alle Speaker | Festival der Zukunft | 1E9.community

    Von der Medizin-Nobelpreisträgerin zum erfolgreichen Start-up-Gründer: Wir hatten sie schon auf der Bühne! Hier eine Übersicht über alle Speaker der 1E9-Events. Community Bisherige Speaker Von der Medizin-Nobelpreisträgerin zum erfolgreichen Start-up-Gründer, vom Experimentalphilosophen zur KI-Pionierin: Wir hatten sie schon auf der Bühne! Hier eine Übersicht über alle Speaker seit 2019. Reset Katalin Karikó BioNTech SE Katalin Karikó Ijoma Mangold DIE ZEIT Ijoma Mangold Ugur Sahin BioNTech SE Ugur Sahin Daniel Krauss FlixMobility Daniel Krauss Rafael Laguna de la Vera SPRIND Rafael Laguna de la Vera Heike Freund Marvel Fusion Heike Freund Laura Figulla mbiomics Gmbh Laura Figulla Emil Kendziorra Tomorrow Bio Emil Kendziorra Constanze Adolf items GmbH & Co.KG Constanze Adolf Florian Albert AVES Reality Florian Albert Franz Josef Allmayer Hypha.earth / integrity.earth / SEEDS Franz Josef Allmayer Hussam Amrouch Technical University of Munich (TUM) Hussam Amrouch Matt Angle Paradromics Matt Angle Nikoline Arns Hubs Network Nikoline Arns Eva Aumüller toern GmbH Eva Aumüller Zied Bahrouni Motius Gmbh Zied Bahrouni Matthias Ballweg UnternehmerTUM Matthias Ballweg Michael Barngrover XR4Europe Michael Barngrover Bennet Barth RESPOND I BMW Foundation Bennet Barth Julia Bauer Genesis Cloud GmbH Julia Bauer Vitalik Buterin Ethereum Vitalik Buterin David A. Sinclair Harvard Medical School David A. Sinclair Ann-Kristin Achleitner TU Munich Ann-Kristin Achleitner Heather Dewey-Hagborg Heather Dewey-Hagborg Naureen Mahmood Meshcapade GmbH Naureen Mahmood Daniel Metzler Isar Aerospace Daniel Metzler Wolfgang M. Heckl Munitech Wolfgang M. Heckl Dirk Abendroth CUSTOMCELLS Group Dirk Abendroth Minusch Afonso Minusch Afonso Peter Albrecht European Patent Office Peter Albrecht Bulent Altan Mynaric Bulent Altan Julia Amtmann Social Entrepreneurship Akademie Julia Amtmann Frank Ansorge Fraunhofer EMFT Frank Ansorge Víctor Arribas Martínez European Patent Office Víctor Arribas Martínez Angela Aux Angela Aux Michael Bailly SILINA Michael Bailly Dennis Ballwieser Wort&Bild Verlag Dennis Ballwieser Marcel Barsotti BAI Pictures Marcel Barsotti Sagar Barvaliya Blockchain Founders Capital Sagar Barvaliya Marcus Bauer Cyclotech GmbH Marcus Bauer Maja Göpel Maja Göpel Maja Göpel Özlem Türeci BioNTech SE Özlem Türeci Björn Ommer LMU Munich Björn Ommer Nigel Toon Graphcore Nigel Toon Libby Heaney LAS Libby Heaney Harald Lesch LMU Harald Lesch Lars Weisbrod DIE ZEIT Lars Weisbrod Niko Abramidis &NE NA&NE Niko Abramidis &NE Heba Aguib BMW Foundation Herbert Quandt Heba Aguib Alin Albu-Schäffer German Aerospace Center Alin Albu-Schäffer Dominik Alvermann Dominik Alvermann David An Dracoon Ventures / Provocation Lab David An Silviu Apostu Matterwave Ventures Silviu Apostu Elena Artiles Leyes Futures Probes Elena Artiles Leyes Mely Aydin Ens Mely Aydin Aida Bakhtiari Gnothi.info Aida Bakhtiari Tamara Banez Tamara Banez Peter Bartal European Patent Office Peter Bartal Matthias Bastian MIXED.de Matthias Bastian Robin Baumgarten Robin Baumgarten Robin Baumgarten Herbert Diess Infineon Technologies AG Herbert Diess Jan Goetz IQM Quantum Computers Jan Goetz Jonathan Meese Artist Jonathan Meese Nicole Büttner Merantix Momentum Nicole Büttner Maria Kling Maria Kling David Chaum xx Network David Chaum G1PO TNG Technology Consulting G1PO Tuncay Acar Real München e.V. Tuncay Acar Carolina Aguilar INBRAIN Neuroelectronics Carolina Aguilar Vladimir Alexeev Merzmensch Vladimir Alexeev Alessandro Alviani Ippen Digital Alessandro Alviani Carolin Anders adelphi Carolin Anders Alexander Appelhans Byte.Bayern Alexander Appelhans Melanie Arz Melanie Arz Philipp Baaske Ludwig Maximilian University of Munich Philipp Baaske Aram Balian doubleA foundation Aram Balian Carlos Barbera Munich Music Labs Carlos Barbera Fabien Bartel Dassault Systèmes Fabien Bartel Joshua Bate Bonfires.Ai Joshua Bate Clemens Baumgärtner City of Munich Clemens Baumgärtner Florence Gaub NATO Defense College Florence Gaub Wolf Lotter Autor Wolf Lotter Jonas Andrulis Aleph Alpha Jonas Andrulis Lars Hinrichs UBS Digital Art Museum Lars Hinrichs Joscha Bach California Institute for Machine Consciousness Joscha Bach Chelsea Manning Nymtech Chelsea Manning Dani scienceitch Dani Christian Adler Twinu Christian Adler Guido Albanese Koralo Guido Albanese Luise Allendorf-Hoefer Deutsches Museum Luise Allendorf-Hoefer Luisa Amrehn Junge Tüftler*innen gGmbH Luisa Amrehn Nicolai Andersen Deloitte Nicolai Andersen Joanne Arkless Institute for Mobility and Life in Motion, Munich University of Applied Science Joanne Arkless Osama Atwi HORYZN Osama Atwi Greta Baden TUM Carbon Removal Initiative e.V. Greta Baden Mark Ballandies Wihi Mark Ballandies Vivien Bardosi Vivien Bardosi Lena Barth Landeshauptstadt München Lena Barth Alessandro Baticci Nimikry Music Alessandro Baticci Manfred Baur Tessloff Verlag Manfred Baur 1 2 3 ... 13 1 ... 1 2 3 4 5 6 7 8 9 10 11 12 13 ... 13

  • Quiztory | Übersicht | 1E9.community

    Eine Quiztory ist eine unterhaltsame Mischung aus Quiz und Story – präsentiert von Job, unserem Bot.. Hier findest du alle in der Übersicht. Alltime Highscore-Liste Platz Mitglied richtig Sekunden 1 InvisibleCow 79 494 2 Ralph 68 425 3 florianpinzel 64 466 4 falk07 41 390 5 Tom_my 37 297 6 Wolfgang Arndt 18 167 7 wstieler 17 140 8 Alternativ 17 151 9 Ksheeeep 15 150 10 mackirc 14 106 Mit Job, dem Bot Eine kleine Geschichte der Künstlichen Intelligenz Jetzt mitspielen! 100 Das 1E9 Quiz des Jahres 2024 Jetzt mitspielen! 100 Die Geschichte der Science Fiction Jetzt mitspielen! 100 Die Geschichte der Heimcomputer Jetzt mitspielen! 100

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